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authorEmmanouil Papadeas <manoschool@yahoo.gr>2023-02-08 17:40:15 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-02-09 11:02:00 +0100
commitc36460060ea434158c2069d696880cbaf4431123 (patch)
tree79e045ef1939b8daad696cc0a074778f9c61ae53 /platform/web/godot_audio.h
parentd69809cab603cae9f525768337affe5e12e454a8 (diff)
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'platform/web/godot_audio.h')
-rw-r--r--platform/web/godot_audio.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/web/godot_audio.h b/platform/web/godot_audio.h
index d7bff078f8..c6f92161fa 100644
--- a/platform/web/godot_audio.h
+++ b/platform/web/godot_audio.h
@@ -43,8 +43,8 @@ extern int godot_audio_has_script_processor();
extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
-extern int godot_audio_capture_start();
-extern void godot_audio_capture_stop();
+extern int godot_audio_input_start();
+extern void godot_audio_input_stop();
// Worklet
typedef int32_t GodotAudioState[4];