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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-09-07 11:15:13 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-09-07 11:58:30 +0200
commit86dd3f312c4ff8ef8be04b9a210415d21f2ca269 (patch)
tree5620f3fb939c8f2306ccc65714bcced28aedb262 /platform/web/export
parent6b3cb71a96bdfd8eefbe6c13d5f74ff45050d5b5 (diff)
[Web] Enable Web exporter in non-dev mode.
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects.
Diffstat (limited to 'platform/web/export')
-rw-r--r--platform/web/export/export_plugin.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 9971481459..a2425c1500 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -355,15 +355,6 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
}
bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
-#ifndef DEV_ENABLED
- // We don't provide export templates for the Web platform currently as there
- // is no suitable renderer to use with them. So we forbid exporting and tell
- // users why. This is skipped in DEV_ENABLED so that contributors can still test
- // the pipeline once we start having WebGL or WebGPU support.
- r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n";
- return false;
-#endif
-
String err;
bool valid = false;
bool extensions = (bool)p_preset->get("variant/extensions_support");
@@ -396,15 +387,6 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
}
bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
-#ifndef DEV_ENABLED
- // We don't provide export templates for the Web platform currently as there
- // is no suitable renderer to use with them. So we forbid exporting and tell
- // users why. This is skipped in DEV_ENABLED so that contributors can still test
- // the pipeline once we start having WebGL or WebGPU support.
- r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n";
- return false;
-#endif
-
String err;
bool valid = true;