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authorJuan Linietsky <reduzio@gmail.com>2023-01-13 13:16:49 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-13 15:13:56 +0100
commit6f0e210093dbd3f20bec34a4e60861dcceabd484 (patch)
tree608560e2f51e2b5a26542268a625266b2cdf62de /platform/web/export
parent3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d (diff)
Refactor ProjectSetting overrides
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
Diffstat (limited to 'platform/web/export')
-rw-r--r--platform/web/export/export_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 3e11db6887..05959c4fd4 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -153,7 +153,7 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
const String custom_head_include = p_preset->get("html/head_include");
HashMap<String, String> replaces;
replaces["$GODOT_URL"] = p_name + ".js";
- replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ replaces["$GODOT_PROJECT_NAME"] = GLOBAL_GET("application/config/name");
replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
replaces["$GODOT_CONFIG"] = str_config;
_replace_strings(replaces, p_html);
@@ -193,7 +193,7 @@ Error EditorExportPlatformWeb::_add_manifest_icon(const String &p_path, const St
}
Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
- String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ String proj_name = GLOBAL_GET("application/config/name");
if (proj_name.is_empty()) {
proj_name = "Godot Game";
}