diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:37 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:49 +0200 |
commit | fdf58a585839804c89798392dd93025dbe8654e4 (patch) | |
tree | 7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /platform/uwp | |
parent | 39f7a4092533a600eeada6638016af8bd4bd2271 (diff) |
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
Diffstat (limited to 'platform/uwp')
-rw-r--r-- | platform/uwp/joypad_uwp.h | 2 | ||||
-rw-r--r-- | platform/uwp/os_uwp.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 054b67ddc8..69431052e5 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -31,7 +31,7 @@ #ifndef JOYPAD_UWP_H #define JOYPAD_UWP_H -#include "core/input/input_filter.h" +#include "core/input/input.h" ref class JoypadUWP sealed { diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index ad0efa1d03..2233f6a413 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -32,7 +32,7 @@ #define OS_UWP_H #include "context_egl_uwp.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/math/transform_2d.h" #include "core/os/os.h" #include "core/ustring.h" |