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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-28 17:10:52 +0200
committerGitHub <noreply@github.com>2021-10-28 17:10:52 +0200
commitf7d852b5322104a90d45ef63c2ee54c937429487 (patch)
tree88adafe357d9de615c9a89088af86a4fbcb1bd94 /platform/uwp
parente2deec67b9b3258f1c4fc7ee8c9a375676a0571a (diff)
parent0ae65472e71324b3bb0fb43038630d31e700e562 (diff)
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Diffstat (limited to 'platform/uwp')
-rw-r--r--platform/uwp/app_uwp.cpp3
-rw-r--r--platform/uwp/export/export_plugin.h14
2 files changed, 8 insertions, 9 deletions
diff --git a/platform/uwp/app_uwp.cpp b/platform/uwp/app_uwp.cpp
index 50e33e6c49..9e6ad7a63e 100644
--- a/platform/uwp/app_uwp.cpp
+++ b/platform/uwp/app_uwp.cpp
@@ -121,8 +121,7 @@ void App::SetWindow(CoreWindow ^ p_window) {
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerWheelChanged);
- mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(
- this, &App::OnMouseModeChanged));
+ mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(this, &App::OnMouseModeChanged));
mouseChangedNotifier->Enable();
diff --git a/platform/uwp/export/export_plugin.h b/platform/uwp/export/export_plugin.h
index f295789254..acdd85e888 100644
--- a/platform/uwp/export/export_plugin.h
+++ b/platform/uwp/export/export_plugin.h
@@ -367,15 +367,15 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
/* TODO: This was copied verbatim from Android export. It should be
- * refactored to the parent class and also be used for .zip export.
- */
+ * refactored to the parent class and also be used for .zip export.
+ */
/*
- * By not compressing files with little or not benefit in doing so,
- * a performance gain is expected at runtime. Moreover, if the APK is
- * zip-aligned, assets stored as they are can be efficiently read by
- * Android by memory-mapping them.
- */
+ * By not compressing files with little or not benefit in doing so,
+ * a performance gain is expected at runtime. Moreover, if the APK is
+ * zip-aligned, assets stored as they are can be efficiently read by
+ * Android by memory-mapping them.
+ */
// -- Unconditional uncompress to mimic AAPT plus some other