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authorAndreas Haas <liu.gam3@gmail.com>2017-03-26 15:59:13 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-03-26 15:59:32 +0200
commitc0b67568757ccc22811e16348713ef3119e18f3e (patch)
treec2f13f324454478a76c623141611f79628d52ce6 /platform/uwp/joypad_uwp.cpp
parenta0b0dff6fdbdc4be78087aa572f3da5dbb8daa01 (diff)
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r--platform/uwp/joypad_uwp.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index dd57ed94ae..7860994a79 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -40,7 +40,7 @@ void JoypadUWP::register_events() {
ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadRemoved);
}
-uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) {
+void JoypadUWP::process_controllers() {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
@@ -55,23 +55,21 @@ uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) {
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
- p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask);
+ input->joy_button(controllers[i].id, j, (int)reading.Buttons & button_mask);
button_mask *= 2;
}
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
+ input->joy_axis(controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
+ input->joy_axis(controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
+ input->joy_axis(controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
+ input->joy_axis(controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
+ input->joy_axis(controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
+ input->joy_axis(controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
break;
}
}
}
-
- return p_last_id;
}
JoypadUWP::JoypadUWP() {