diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 23:09:03 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-14 23:09:03 +0200 |
commit | 00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch) | |
tree | 2b1c31f45add24085b64425ce440f577424c16a1 /platform/uwp/joypad_uwp.cpp | |
parent | 5046f666a1181675b39f156c38346525dc1c444e (diff) | |
parent | 0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff) |
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r-- | platform/uwp/joypad_uwp.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 066787e9d6..4fdfde9673 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -35,7 +35,6 @@ using namespace Windows::Gaming::Input; using namespace Windows::Foundation; void JoypadUWP::register_events() { - Gamepad::GamepadAdded += ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded); Gamepad::GamepadRemoved += @@ -43,23 +42,18 @@ void JoypadUWP::register_events() { } void JoypadUWP::process_controllers() { - for (int i = 0; i < MAX_CONTROLLERS; i++) { - ControllerDevice &joy = controllers[i]; if (!joy.connected) break; switch (joy.type) { - case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading(); int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { - input->joy_button(joy.id, j, (int)reading.Buttons & button_mask); button_mask *= 2; } @@ -93,24 +87,20 @@ void JoypadUWP::process_controllers() { } JoypadUWP::JoypadUWP() { - for (int i = 0; i < MAX_CONTROLLERS; i++) controllers[i].id = i; } JoypadUWP::JoypadUWP(InputDefault *p_input) { - input = p_input; JoypadUWP(); } void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (!controllers[i].connected) { idx = i; break; @@ -128,11 +118,9 @@ void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input } void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (controllers[i].controller_reference == value) { idx = i; break; @@ -147,7 +135,6 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp } InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { - InputDefault::JoyAxis jx; jx.min = p_trigger ? 0 : -1; |