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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /platform/uwp/joypad_uwp.cpp
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r--platform/uwp/joypad_uwp.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 066787e9d6..4fdfde9673 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -35,7 +35,6 @@ using namespace Windows::Gaming::Input;
using namespace Windows::Foundation;
void JoypadUWP::register_events() {
-
Gamepad::GamepadAdded +=
ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded);
Gamepad::GamepadRemoved +=
@@ -43,23 +42,18 @@ void JoypadUWP::register_events() {
}
void JoypadUWP::process_controllers() {
-
for (int i = 0; i < MAX_CONTROLLERS; i++) {
-
ControllerDevice &joy = controllers[i];
if (!joy.connected)
break;
switch (joy.type) {
-
case ControllerType::GAMEPAD_CONTROLLER: {
-
GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
-
input->joy_button(joy.id, j, (int)reading.Buttons & button_mask);
button_mask *= 2;
}
@@ -93,24 +87,20 @@ void JoypadUWP::process_controllers() {
}
JoypadUWP::JoypadUWP() {
-
for (int i = 0; i < MAX_CONTROLLERS; i++)
controllers[i].id = i;
}
JoypadUWP::JoypadUWP(InputDefault *p_input) {
-
input = p_input;
JoypadUWP();
}
void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
-
short idx = -1;
for (int i = 0; i < MAX_CONTROLLERS; i++) {
-
if (!controllers[i].connected) {
idx = i;
break;
@@ -128,11 +118,9 @@ void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input
}
void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
-
short idx = -1;
for (int i = 0; i < MAX_CONTROLLERS; i++) {
-
if (controllers[i].controller_reference == value) {
idx = i;
break;
@@ -147,7 +135,6 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
}
InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
-
InputDefault::JoyAxis jx;
jx.min = p_trigger ? 0 : -1;