diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-01 22:01:57 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-01 22:03:33 +0100 |
commit | c7bc44d5ad9aae4902280012f7654e2318cd910e (patch) | |
tree | 0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /platform/uwp/gl_context_egl.cpp | |
parent | 86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff) |
Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
Diffstat (limited to 'platform/uwp/gl_context_egl.cpp')
-rw-r--r-- | platform/uwp/gl_context_egl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp index f7b514b3c0..c9c03db8a1 100644 --- a/platform/uwp/gl_context_egl.cpp +++ b/platform/uwp/gl_context_egl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |