diff options
author | Fredia Huya-Kouadio <fhuya@fb.com> | 2022-07-17 15:26:03 -0400 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-08-14 09:12:04 -0700 |
commit | 45c73775561808ccb2eb4a59927d9c59965e3d20 (patch) | |
tree | 52ebf81a51700c95c46853b6788705cadea8eb38 /platform/uwp/export/export_plugin.cpp | |
parent | 5aacac5853591eafe4409fd654d91b7f7cbb9e2a (diff) |
Refactor the export checking logic to improve separation of concerns
Diffstat (limited to 'platform/uwp/export/export_plugin.cpp')
-rw-r--r-- | platform/uwp/export/export_plugin.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp index 070c46242f..4e4afb9704 100644 --- a/platform/uwp/export/export_plugin.cpp +++ b/platform/uwp/export/export_plugin.cpp @@ -121,7 +121,7 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options) } } -bool EditorExportPlatformUWP::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { +bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that @@ -163,7 +163,26 @@ bool EditorExportPlatformUWP::can_export(const Ref<EditorExportPreset> &p_preset valid = dvalid || rvalid; r_missing_templates = !valid; - // Validate the rest of the configuration. + if (!err.is_empty()) { + r_error = err; + } + + return valid; +} + +bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { +#ifndef DEV_ENABLED + // We don't provide export templates for the UWP platform currently as it + // has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that + // contributors can still test the pipeline if/when we can build it again. + r_error = "The UWP platform is currently not supported in Godot 4.0.\n"; + return false; +#endif + + String err; + bool valid = true; + + // Validate the project configuration. if (!_valid_resource_name(p_preset->get("package/short_name"))) { valid = false; |