diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/uwp/app.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r-- | platform/uwp/app.cpp | 281 |
1 files changed, 122 insertions, 159 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 0bae148c6b..35b25b1de5 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -32,10 +32,10 @@ #include "app.h" -#include "main/main.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" +#include "main/main.h" #include "platform/windows/key_mapping_win.h" @@ -56,126 +56,113 @@ using namespace Microsoft::WRL; using namespace GodotUWP; // Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels. -inline float ConvertDipsToPixels(float dips, float dpi) -{ - static const float dipsPerInch = 96.0f; - return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer. +inline float ConvertDipsToPixels(float dips, float dpi) { + static const float dipsPerInch = 96.0f; + return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer. } // Implementation of the IFrameworkViewSource interface, necessary to run our app. -ref class GodotUWPViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource -{ +ref class GodotUWPViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { public: - virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView() - { - return ref new App(); - } + virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView() { + return ref new App(); + } }; // The main function creates an IFrameworkViewSource for our app, and runs the app. -[Platform::MTAThread] -int main(Platform::Array<Platform::String^>^) -{ - auto godotApplicationSource = ref new GodotUWPViewSource(); - CoreApplication::Run(godotApplicationSource); - return 0; +[Platform::MTAThread] int main(Platform::Array<Platform::String ^> ^) { + auto godotApplicationSource = ref new GodotUWPViewSource(); + CoreApplication::Run(godotApplicationSource); + return 0; } -App::App() : - mWindowClosed(false), - mWindowVisible(true), - mWindowWidth(0), - mWindowHeight(0), - mEglDisplay(EGL_NO_DISPLAY), - mEglContext(EGL_NO_CONTEXT), - mEglSurface(EGL_NO_SURFACE), - number_of_contacts(0) -{ +App::App() + : mWindowClosed(false), + mWindowVisible(true), + mWindowWidth(0), + mWindowHeight(0), + mEglDisplay(EGL_NO_DISPLAY), + mEglContext(EGL_NO_CONTEXT), + mEglSurface(EGL_NO_SURFACE), + number_of_contacts(0) { } // The first method called when the IFrameworkView is being created. -void App::Initialize(CoreApplicationView^ applicationView) -{ - // Register event handlers for app lifecycle. This example includes Activated, so that we - // can make the CoreWindow active and start rendering on the window. - applicationView->Activated += - ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated); +void App::Initialize(CoreApplicationView ^ applicationView) { + // Register event handlers for app lifecycle. This example includes Activated, so that we + // can make the CoreWindow active and start rendering on the window. + applicationView->Activated += + ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs ^>(this, &App::OnActivated); - // Logic for other event handlers could go here. - // Information about the Suspending and Resuming event handlers can be found here: - // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx + // Logic for other event handlers could go here. + // Information about the Suspending and Resuming event handlers can be found here: + // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx os = new OSUWP; - } // Called when the CoreWindow object is created (or re-created). -void App::SetWindow(CoreWindow^ p_window) -{ +void App::SetWindow(CoreWindow ^ p_window) { window = p_window; - window->VisibilityChanged += - ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged); + window->VisibilityChanged += + ref new TypedEventHandler<CoreWindow ^, VisibilityChangedEventArgs ^>(this, &App::OnVisibilityChanged); - window->Closed += - ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed); + window->Closed += + ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &App::OnWindowClosed); - window->SizeChanged += - ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged); + window->SizeChanged += + ref new TypedEventHandler<CoreWindow ^, WindowSizeChangedEventArgs ^>(this, &App::OnWindowSizeChanged); #if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - // Disable all pointer visual feedback for better performance when touching. - // This is not supported on Windows Phone applications. - auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView(); - pointerVisualizationSettings->IsContactFeedbackEnabled = false; - pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false; + // Disable all pointer visual feedback for better performance when touching. + // This is not supported on Windows Phone applications. + auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView(); + pointerVisualizationSettings->IsContactFeedbackEnabled = false; + pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false; #endif - window->PointerPressed += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed); + ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerPressed); window->PointerMoved += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved); + ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerMoved); window->PointerReleased += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased); + ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerReleased); window->PointerWheelChanged += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged); + ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerWheelChanged); mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler( - this, &App::OnMouseModeChanged - )); + this, &App::OnMouseModeChanged)); mouseChangedNotifier->Enable(); window->CharacterReceived += - ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &App::OnCharacterReceived); + ref new TypedEventHandler<CoreWindow ^, CharacterReceivedEventArgs ^>(this, &App::OnCharacterReceived); window->KeyDown += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown); + ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyDown); window->KeyUp += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp); - + ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyUp); unsigned int argc; - char** argv = get_command_line(&argc); + char **argv = get_command_line(&argc); Main::setup("uwp", argc, argv, false); // The CoreWindow has been created, so EGL can be initialized. - ContextEGL* context = memnew(ContextEGL(window)); + ContextEGL *context = memnew(ContextEGL(window)); os->set_gl_context(context); UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height)); Main::setup2(); } -static int _get_button(Windows::UI::Input::PointerPoint ^pt) { +static int _get_button(Windows::UI::Input::PointerPoint ^ pt) { using namespace Windows::UI::Input; #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP return BUTTON_LEFT; #else - switch (pt->Properties->PointerUpdateKind) - { + switch (pt->Properties->PointerUpdateKind) { case PointerUpdateKind::LeftButtonPressed: case PointerUpdateKind::LeftButtonReleased: return BUTTON_LEFT; @@ -204,7 +191,7 @@ static int _get_button(Windows::UI::Input::PointerPoint ^pt) { return 0; }; -static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) { +static bool _is_touch(Windows::UI::Input::PointerPoint ^ pointerPoint) { #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP return true; #else @@ -219,20 +206,18 @@ static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) { #endif } - -static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) { +static Windows::Foundation::Point _get_pixel_position(CoreWindow ^ window, Windows::Foundation::Point rawPosition, OS *os) { Windows::Foundation::Point outputPosition; - // Compute coordinates normalized from 0..1. - // If the coordinates need to be sized to the SDL window, - // we'll do that after. - #if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP +// Compute coordinates normalized from 0..1. +// If the coordinates need to be sized to the SDL window, +// we'll do that after. +#if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP outputPosition.X = rawPosition.X / window->Bounds.Width; outputPosition.Y = rawPosition.Y / window->Bounds.Height; - #else - switch (DisplayProperties::CurrentOrientation) - { +#else + switch (DisplayProperties::CurrentOrientation) { case DisplayOrientations::Portrait: outputPosition.X = rawPosition.X / window->Bounds.Width; outputPosition.Y = rawPosition.Y / window->Bounds.Height; @@ -252,7 +237,7 @@ static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Window default: break; } - #endif +#endif OS::VideoMode vm = os->get_video_mode(); outputPosition.X *= vm.width; @@ -266,9 +251,9 @@ static int _get_finger(uint32_t p_touch_id) { return p_touch_id % 31; // for now }; -void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel) { +void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed, bool p_is_wheel) { - Windows::UI::Input::PointerPoint ^point = args->CurrentPoint; + Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint; Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os); int but = _get_button(point); if (_is_touch(point)) { @@ -314,56 +299,51 @@ void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core os->input_event(event); }; - -void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { +void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { number_of_contacts++; pointer_event(sender, args, true); }; - -void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { +void App::OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { number_of_contacts--; pointer_event(sender, args, false); }; -void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { +void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { pointer_event(sender, args, true, true); } -void App::OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut) { +void App::OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier ^ signalNotifier, bool timedOut) { OS::MouseMode mode = os->get_mouse_mode(); - SignalNotifier^ notifier = mouseChangedNotifier; + SignalNotifier ^ notifier = mouseChangedNotifier; window->Dispatcher->RunAsync( - CoreDispatcherPriority::High, - ref new DispatchedHandler( - [mode, notifier, this]() { - if (mode == OS::MOUSE_MODE_CAPTURED) { + CoreDispatcherPriority::High, + ref new DispatchedHandler( + [mode, notifier, this]() { + if (mode == OS::MOUSE_MODE_CAPTURED) { - this->MouseMovedToken = MouseDevice::GetForCurrentView()->MouseMoved += - ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::OnMouseMoved); + this->MouseMovedToken = MouseDevice::GetForCurrentView()->MouseMoved += + ref new TypedEventHandler<MouseDevice ^, MouseEventArgs ^>(this, &App::OnMouseMoved); - } else { + } else { - MouseDevice::GetForCurrentView()->MouseMoved -= MouseMovedToken; + MouseDevice::GetForCurrentView()->MouseMoved -= MouseMovedToken; + } - } - - notifier->Enable(); - })); + notifier->Enable(); + })); ResetEvent(os->mouse_mode_changed); - - } -void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { +void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { - Windows::UI::Input::PointerPoint ^point = args->CurrentPoint; + Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint; Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os); if (point->IsInContact && _is_touch(point)) { @@ -400,7 +380,6 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Cor last_mouse_pos = pos; os->input_event(event); - } void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { @@ -428,8 +407,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { os->input_event(event); } -void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args, Windows::UI::Core::CharacterReceivedEventArgs^ char_args) -{ +void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) { OSUWP::KeyEvent ke; @@ -442,9 +420,9 @@ void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windo ke.mod_state = mod; ke.pressed = p_pressed; - + if (key_args != nullptr) { - + ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); @@ -459,92 +437,78 @@ void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windo } os->queue_key_event(ke); - } -void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args) -{ +void App::OnKeyDown(CoreWindow ^ sender, KeyEventArgs ^ args) { key_event(sender, true, args); } -void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args) -{ +void App::OnKeyUp(CoreWindow ^ sender, KeyEventArgs ^ args) { key_event(sender, false, args); } -void App::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEventArgs^ args) -{ +void App::OnCharacterReceived(CoreWindow ^ sender, CharacterReceivedEventArgs ^ args) { key_event(sender, true, nullptr, args); } - // Initializes scene resources -void App::Load(Platform::String^ entryPoint) -{ - +void App::Load(Platform::String ^ entryPoint) { } // This method is called after the window becomes active. -void App::Run() -{ +void App::Run() { if (Main::start()) os->run(); } // Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView // class is torn down while the app is in the foreground. -void App::Uninitialize() -{ +void App::Uninitialize() { Main::cleanup(); delete os; } // Application lifecycle event handler. -void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) -{ - // Run() won't start until the CoreWindow is activated. - CoreWindow::GetForCurrentThread()->Activate(); +void App::OnActivated(CoreApplicationView ^ applicationView, IActivatedEventArgs ^ args) { + // Run() won't start until the CoreWindow is activated. + CoreWindow::GetForCurrentThread()->Activate(); } // Window event handlers. -void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) -{ - mWindowVisible = args->Visible; +void App::OnVisibilityChanged(CoreWindow ^ sender, VisibilityChangedEventArgs ^ args) { + mWindowVisible = args->Visible; } -void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) -{ - mWindowClosed = true; +void App::OnWindowClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args) { + mWindowClosed = true; } -void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) -{ +void App::OnWindowSizeChanged(CoreWindow ^ sender, WindowSizeChangedEventArgs ^ args) { #if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) - // On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated. - // The default framebuffer will be automatically resized when either of these occur. - // In particular, on a 90 degree rotation, the default framebuffer's width and height will switch. - UpdateWindowSize(args->Size); + // On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated. + // The default framebuffer will be automatically resized when either of these occur. + // In particular, on a 90 degree rotation, the default framebuffer's width and height will switch. + UpdateWindowSize(args->Size); #else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - // On Windows Phone 8.1, the window size changes when the device is rotated. - // The default framebuffer will not be automatically resized when this occurs. - // It is therefore up to the app to handle rotation-specific logic in its rendering code. + // On Windows Phone 8.1, the window size changes when the device is rotated. + // The default framebuffer will not be automatically resized when this occurs. + // It is therefore up to the app to handle rotation-specific logic in its rendering code. //os->screen_size_changed(); UpdateWindowSize(args->Size); #endif } -void App::UpdateWindowSize(Size size) -{ +void App::UpdateWindowSize(Size size) { float dpi; #if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) - DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); + DisplayInformation ^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); dpi = currentDisplayInformation->LogicalDpi; #else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) dpi = DisplayProperties::LogicalDpi; #endif Size pixelSize(ConvertDipsToPixels(size.Width, dpi), ConvertDipsToPixels(size.Height, dpi)); - mWindowWidth = static_cast<GLsizei>(pixelSize.Width); - mWindowHeight = static_cast<GLsizei>(pixelSize.Height); + mWindowWidth = static_cast<GLsizei>(pixelSize.Width); + mWindowHeight = static_cast<GLsizei>(pixelSize.Height); OS::VideoMode vm; vm.width = mWindowWidth; @@ -554,12 +518,12 @@ void App::UpdateWindowSize(Size size) os->set_video_mode(vm); } -char** App::get_command_line(unsigned int* out_argc) { +char **App::get_command_line(unsigned int *out_argc) { - static char* fail_cl[] = { "-path", "game", NULL }; + static char *fail_cl[] = { "-path", "game", NULL }; *out_argc = 2; - FILE* f = _wfopen(L"__cl__.cl", L"rb"); + FILE *f = _wfopen(L"__cl__.cl", L"rb"); if (f == NULL) { @@ -573,12 +537,12 @@ char** App::get_command_line(unsigned int* out_argc) { uint8_t len[4]; int r = fread(len, sizeof(uint8_t), 4, f); - Platform::Collections::Vector<Platform::String^> cl; + Platform::Collections::Vector<Platform::String ^> cl; if (r < 4) { fclose(f); wprintf(L"Wrong cmdline length."); - return(fail_cl); + return (fail_cl); } int argc = READ_LE_4(len); @@ -590,7 +554,7 @@ char** App::get_command_line(unsigned int* out_argc) { if (r < 4) { fclose(f); wprintf(L"Wrong cmdline param length."); - return(fail_cl); + return (fail_cl); } int strlen = READ_LE_4(len); @@ -598,17 +562,17 @@ char** App::get_command_line(unsigned int* out_argc) { if (strlen > CMD_MAX_LEN) { fclose(f); wprintf(L"Wrong command length."); - return(fail_cl); + return (fail_cl); } - char* arg = new char[strlen + 1]; + char *arg = new char[strlen + 1]; r = fread(arg, sizeof(char), strlen, f); arg[strlen] = '\0'; if (r == strlen) { int warg_size = MultiByteToWideChar(CP_UTF8, 0, arg, -1, NULL, 0); - wchar_t* warg = new wchar_t[warg_size]; + wchar_t *warg = new wchar_t[warg_size]; MultiByteToWideChar(CP_UTF8, 0, arg, -1, warg, warg_size); @@ -619,7 +583,7 @@ char** App::get_command_line(unsigned int* out_argc) { delete[] arg; fclose(f); wprintf(L"Error reading command."); - return(fail_cl); + return (fail_cl); } } @@ -628,17 +592,16 @@ char** App::get_command_line(unsigned int* out_argc) { fclose(f); - char** ret = new char*[cl.Size + 1]; + char **ret = new char *[cl.Size + 1]; for (int i = 0; i < cl.Size; i++) { int arg_size = WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, NULL, 0, NULL, NULL); - char* arg = new char[arg_size]; + char *arg = new char[arg_size]; WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, arg, arg_size, NULL, NULL); ret[i] = arg; - } ret[cl.Size] = NULL; *out_argc = cl.Size; |