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authorJuan Linietsky <reduzio@gmail.com>2017-08-19 17:48:10 -0300
committerGitHub <noreply@github.com>2017-08-19 17:48:10 -0300
commit56d9f9df67200b4b5c8ca56b339c75bf94f90007 (patch)
tree86b1a935105abb50ff87aaf5c17f422a745c248c /platform/uwp/app.cpp
parent588ffbc08aaf7d1fa30163f46702d56e032de04a (diff)
parentb9dcebb37cf15f7f0c062740ad4a755d32f88ed5 (diff)
Merge pull request #10464 from godotengine/revert-10445-args-doubledash
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r--platform/uwp/app.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 8824d1c1d0..c773c0b746 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -512,7 +512,7 @@ void App::UpdateWindowSize(Size size) {
char **App::get_command_line(unsigned int *out_argc) {
- static char *fail_cl[] = { "--path", "game", NULL };
+ static char *fail_cl[] = { "-path", "game", NULL };
*out_argc = 2;
FILE *f = _wfopen(L"__cl__.cl", L"rb");