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author | Juan Linietsky <reduzio@gmail.com> | 2017-08-19 17:48:10 -0300 |
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committer | GitHub <noreply@github.com> | 2017-08-19 17:48:10 -0300 |
commit | 56d9f9df67200b4b5c8ca56b339c75bf94f90007 (patch) | |
tree | 86b1a935105abb50ff87aaf5c17f422a745c248c /platform/uwp/app.cpp | |
parent | 588ffbc08aaf7d1fa30163f46702d56e032de04a (diff) | |
parent | b9dcebb37cf15f7f0c062740ad4a755d32f88ed5 (diff) |
Merge pull request #10464 from godotengine/revert-10445-args-doubledash
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r-- | platform/uwp/app.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 8824d1c1d0..c773c0b746 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -512,7 +512,7 @@ void App::UpdateWindowSize(Size size) { char **App::get_command_line(unsigned int *out_argc) { - static char *fail_cl[] = { "--path", "game", NULL }; + static char *fail_cl[] = { "-path", "game", NULL }; *out_argc = 2; FILE *f = _wfopen(L"__cl__.cl", L"rb"); |