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authorAaron Franke <arnfranke@yahoo.com>2021-03-25 16:56:12 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-20 11:54:24 -0400
commit0ce49800acf464c2242c3f7e021b4ab8f49ec366 (patch)
treeba1b10099dfbaf9798a16f619493a49a37701dbc /platform/uwp/app.cpp
parente919d894f84ea86ee43a3e1b8a675b9fec28f01c (diff)
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r--platform/uwp/app.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 570c41a8b3..1da17ffc5d 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -145,7 +145,7 @@ void App::SetWindow(CoreWindow ^ p_window) {
Main::setup2();
}
-static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
+static MouseButton _get_button(Windows::UI::Input::PointerPoint ^ pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
@@ -177,7 +177,7 @@ static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
}
#endif
- return 0;
+ return MOUSE_BUTTON_NONE;
};
static bool _is_touch(Windows::UI::Input::PointerPoint ^ pointerPoint) {
@@ -241,7 +241,7 @@ static int _get_finger(uint32_t p_touch_id) {
void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed, bool p_is_wheel) {
Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
- int but = _get_button(point);
+ MouseButton but = _get_button(point);
if (_is_touch(point)) {
Ref<InputEventScreenTouch> screen_touch;
screen_touch.instantiate();