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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /platform/server
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'platform/server')
-rw-r--r--platform/server/os_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 6bbfe471e0..d40905718e 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -31,7 +31,7 @@
#ifndef OS_SERVER_H
#define OS_SERVER_H
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "drivers/unix/os_unix.h"
#ifdef __APPLE__