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authorRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:32 +0100
commit3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch)
tree91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/server/os_server.h
parenta9c85e79add171ddb57e46df24376102893299b7 (diff)
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
Diffstat (limited to 'platform/server/os_server.h')
-rw-r--r--platform/server/os_server.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 46ca9cb6d1..7584293722 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -36,11 +36,9 @@
#include "main/input_default.h"
#ifdef __APPLE__
#include "platform/osx/crash_handler_osx.h"
-#include "platform/osx/power_osx.h"
#include "platform/osx/semaphore_osx.h"
#else
#include "platform/x11/crash_handler_x11.h"
-#include "platform/x11/power_x11.h"
#endif
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
@@ -63,12 +61,6 @@ class OS_Server : public OS_Unix {
InputDefault *input;
-#ifdef __APPLE__
- PowerOSX *power_manager;
-#else
- PowerX11 *power_manager;
-#endif
-
CrashHandler crash_handler;
int video_driver_index;
@@ -112,9 +104,6 @@ public:
void run();
- virtual OS::PowerState get_power_state();
- virtual int get_power_seconds_left();
- virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual String get_config_path() const;