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authorRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:32 +0100
commit3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch)
tree91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/server/os_server.cpp
parenta9c85e79add171ddb57e46df24376102893299b7 (diff)
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
Diffstat (limited to 'platform/server/os_server.cpp')
-rw-r--r--platform/server/os_server.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index 498fd01b5e..c0a4813596 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -92,12 +92,6 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
input = memnew(InputDefault);
-#ifdef __APPLE__
- power_manager = memnew(PowerOSX);
-#else
- power_manager = memnew(PowerX11);
-#endif
-
_ensure_user_data_dir();
resource_loader_dummy.instance();
@@ -117,8 +111,6 @@ void OS_Server::finalize() {
memdelete(input);
- memdelete(power_manager);
-
ResourceLoader::remove_resource_format_loader(resource_loader_dummy);
resource_loader_dummy.unref();
@@ -198,18 +190,6 @@ String OS_Server::get_name() const {
void OS_Server::move_window_to_foreground() {
}
-OS::PowerState OS_Server::get_power_state() {
- return power_manager->get_power_state();
-}
-
-int OS_Server::get_power_seconds_left() {
- return power_manager->get_power_seconds_left();
-}
-
-int OS_Server::get_power_percent_left() {
- return power_manager->get_power_percent_left();
-}
-
bool OS_Server::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}