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author | John Watson <john@watson-net.com> | 2015-03-22 14:05:24 -0700 |
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committer | John Watson <john@watson-net.com> | 2015-03-22 14:05:24 -0700 |
commit | 182c86de3f9ca4bde72b61674e4b9e9757182be3 (patch) | |
tree | 74c47bee2c67c096a459a30690f232621f9b31c4 /platform/server/logo.png | |
parent | e9f94ce8d2cc6805e74fffdf733e6dc5b5c530f5 (diff) |
Reverted change to classHint
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
Diffstat (limited to 'platform/server/logo.png')
0 files changed, 0 insertions, 0 deletions