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authorLorenzo Cerqua <lorenzocerqua@tutanota.com>2020-05-12 14:35:11 +0200
committerLorenzo Cerqua <lorenzocerqua@tutanota.com>2020-07-23 07:58:10 +0200
commitd670a49612f76d036dd6f3b23e895a9ca7c1a9ca (patch)
tree63b0b86943551dd63f734437e626e750b0ef7e43 /platform/osx
parent0cd98ec7e13038d09a77cf821e930be79026f943 (diff)
DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/display_server_osx.h1
-rw-r--r--platform/osx/display_server_osx.mm11
2 files changed, 9 insertions, 3 deletions
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 68e8454fd0..d8f3f81ff6 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -230,6 +230,7 @@ public:
virtual Vector<int> get_window_list() const override;
virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
+ virtual void show_window(WindowID p_id) override;
virtual void delete_sub_window(WindowID p_id) override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 5e209a6e6b..e9a0e3eda5 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -2311,18 +2311,23 @@ DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, u
_THREAD_SAFE_METHOD_
WindowID id = _create_window(p_mode, p_rect);
- WindowData &wd = windows[id];
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, id);
}
}
+
+ return id;
+}
+
+void DisplayServerOSX::show_window(WindowID p_id) {
+ WindowData &wd = windows[p_id];
+
if (wd.no_focus) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
}
- return id;
}
void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) {
@@ -3755,7 +3760,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
window_set_flag(WindowFlags(i), true, main_window);
}
}
- [windows[main_window].window_object makeKeyAndOrderFront:nil];
+ show_window(MAIN_WINDOW_ID);
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl_es") {