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authorStefano Bonicatti <smjert@gmail.com>2017-12-08 17:58:28 +0100
committerStefano Bonicatti <smjert@gmail.com>2017-12-09 01:43:23 +0100
commitc067cf2c6a81172d28cf522d281ec94ff608a48d (patch)
treecaa1f532469c73ba70071105451e6df138c3d4c0 /platform/osx
parent146bdf031d053d2af771622aa15f70ad04b0720a (diff)
Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/os_osx.mm2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6cc8be250d..75d0bd1648 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1089,6 +1089,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
[context makeCurrentContext];
+ set_use_vsync(p_desired.use_vsync);
+
[NSApp activateIgnoringOtherApps:YES];
_update_window();