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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-04 11:33:53 +0100
committerGitHub <noreply@github.com>2022-03-04 11:33:53 +0100
commitb21e2ec746e8f7b7a3ac6a4d3700a1f4218a910c (patch)
tree01678a3bbde87c426dc1b6ae83ddb18659c863b4 /platform/osx
parenta3d54f9d1388c6fd644258ccf821cf969c60b11c (diff)
parenta9808d9d7adf7c98db362b3dcc4c85e1e8542977 (diff)
Merge pull request #58738 from bruvzg/mac_resize_crash
[macOS] Disable window redraw during resize, when rendering in the separate thread.
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/display_server_osx.h3
-rw-r--r--platform/osx/display_server_osx.mm8
-rw-r--r--platform/osx/godot_window_delegate.mm14
-rw-r--r--platform/osx/os_osx.mm3
4 files changed, 27 insertions, 1 deletions
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 036e74c47c..cc9ac162ea 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -160,6 +160,7 @@ private:
float display_max_scale = 1.f;
Point2i origin;
bool displays_arrangement_dirty = true;
+ bool is_resizing = false;
CursorShape cursor_shape = CURSOR_ARROW;
NSCursor *cursors[CURSOR_MAX];
@@ -206,6 +207,8 @@ public:
void mouse_process_popups(bool p_close = false);
void popup_open(WindowID p_window);
void popup_close(WindowID p_window);
+ void set_is_resizing(bool p_is_resizing);
+ bool get_is_resizing() const;
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 23f37a8e18..a4cd8f58bd 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -599,6 +599,14 @@ void DisplayServerOSX::set_last_focused_window(WindowID p_window) {
last_focused_window = p_window;
}
+void DisplayServerOSX::set_is_resizing(bool p_is_resizing) {
+ is_resizing = p_is_resizing;
+}
+
+bool DisplayServerOSX::get_is_resizing() const {
+ return is_resizing;
+}
+
void DisplayServerOSX::window_update(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
diff --git a/platform/osx/godot_window_delegate.mm b/platform/osx/godot_window_delegate.mm
index dbc244650e..9f49a6a4e9 100644
--- a/platform/osx/godot_window_delegate.mm
+++ b/platform/osx/godot_window_delegate.mm
@@ -149,6 +149,20 @@
}
}
+- (void)windowWillStartLiveResize:(NSNotification *)notification {
+ DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
+ if (ds) {
+ ds->set_is_resizing(true);
+ }
+}
+
+- (void)windowDidEndLiveResize:(NSNotification *)notification {
+ DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
+ if (ds) {
+ ds->set_is_resizing(false);
+ }
+}
+
- (void)windowDidResize:(NSNotification *)notification {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6700f8fe82..7e0cf9f9cc 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -58,7 +58,8 @@ _FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) {
void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) {
// Prevent main loop from sleeping and redraw window during resize / modal popups.
- if (get_singleton()->get_main_loop()) {
+ DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
+ if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD || !ds->get_is_resizing())) {
Main::force_redraw();
if (!Main::is_iterating()) { // Avoid cyclic loop.
Main::iteration();