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authorBernhard Liebl <Bernhard.Liebl@gmx.org>2017-09-30 12:50:30 +0200
committerpoke1024 <poke1024@gmx.de>2017-10-05 08:12:17 +0200
commita7f18798aab00eecd64af7b824551444cb95f1b5 (patch)
treeefcf552a966457f744f7394b7b6e4916753b5142 /platform/osx
parent4c2b5491b57f0a33c2bc99c2966d27c9d75b338e (diff)
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/os_osx.h7
-rw-r--r--platform/osx/os_osx.mm106
2 files changed, 60 insertions, 53 deletions
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index eb8c0566b4..05adfeb0f5 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -112,15 +112,16 @@ public:
CrashHandler crash_handler;
float _mouse_scale(float p_scale) {
- if (display_scale > 1.0)
+ if (_display_scale() > 1.0)
return p_scale;
else
return 1.0;
}
- void _update_window();
+ float _display_scale() const;
+ float _display_scale(id screen) const;
- float display_scale;
+ void _update_window();
protected:
virtual int get_video_driver_count() const;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 8323aa84a8..2c81a02014 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -180,13 +180,13 @@ static bool mouse_down_control = false;
if (newBackingScaleFactor != oldBackingScaleFactor) {
//Set new display scale and window size
- OS_OSX::singleton->display_scale = newBackingScaleFactor;
+ float newDisplayScale = OS_OSX::singleton->is_hidpi_allowed() ? newBackingScaleFactor : 1.0;
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
- OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
- OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
+ OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale;
+ OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale;
//Update context
if (OS_OSX::singleton->main_loop) {
@@ -206,8 +206,9 @@ static bool mouse_down_control = false;
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
- OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
- OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
+ float displayScale = OS_OSX::singleton->_display_scale();
+ OS_OSX::singleton->window_size.width = fbRect.size.width * displayScale;
+ OS_OSX::singleton->window_size.height = fbRect.size.height * displayScale;
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
@@ -352,7 +353,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / OS_OSX::singleton->display_scale, contentRect.size.height - (OS_OSX::singleton->im_position.y / OS_OSX::singleton->display_scale) - 1, 0, 0);
+ float displayScale = OS_OSX::singleton->_display_scale();
+ NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / displayScale, contentRect.size.height - (OS_OSX::singleton->im_position.y / displayScale) - 1, 0, 0);
NSPoint pointOnScreen = [[OS_OSX::singleton->window_view window] convertRectToScreen:pointInWindowRect].origin;
return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0);
@@ -940,15 +942,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
kTISNotifySelectedKeyboardInputSourceChanged, NULL,
CFNotificationSuspensionBehaviorDeliverImmediately);
- if (is_hidpi_allowed() && [[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
- for (NSScreen *screen in [NSScreen screens]) {
- float s = [screen backingScaleFactor];
- if (s > display_scale) {
- display_scale = s;
- }
- }
- }
-
window_delegate = [[GodotWindowDelegate alloc] init];
// Don't use accumulation buffer support; it's not accelerated
@@ -972,10 +965,19 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
window_view = [[GodotContentView alloc] init];
- window_size.width = p_desired.width * display_scale;
- window_size.height = p_desired.height * display_scale;
+ float displayScale = 1.0;
+ if (is_hidpi_allowed()) {
+ // note that mainScreen is not screen #0 but the one with the keyboard focus.
+ NSScreen *screen = [NSScreen mainScreen];
+ if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
+ displayScale = fmax(displayScale, [screen backingScaleFactor]);
+ }
+ }
+
+ window_size.width = p_desired.width * displayScale;
+ window_size.height = p_desired.height * displayScale;
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && displayScale > 1.0) {
[window_view setWantsBestResolutionOpenGLSurface:YES];
//if (current_videomode.resizable)
[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
@@ -1274,7 +1276,8 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
//local point in window coords
const NSRect contentRect = [window_view frame];
- NSRect pointInWindowRect = NSMakeRect(p_to.x / display_scale, contentRect.size.height - (p_to.y / display_scale) - 1, 0, 0);
+ float displayScale = _display_scale();
+ NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0);
NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin;
//point in scren coords
@@ -1475,17 +1478,17 @@ int OS_OSX::get_screen_count() const {
return [screenArray count];
};
+static int get_screen_index(NSScreen *screen) {
+ const NSUInteger index = [[NSScreen screens] indexOfObject:screen];
+ return index == NSNotFound ? 0 : index;
+}
+
int OS_OSX::get_current_screen() const {
- Vector2 wpos = get_window_position();
-
- int count = get_screen_count();
- for (int i = 0; i < count; i++) {
- Point2 pos = get_screen_position(i);
- Size2 size = get_screen_size(i);
- if ((wpos.x >= pos.x && wpos.x < pos.x + size.width) && (wpos.y >= pos.y && wpos.y < pos.y + size.height))
- return i;
+ if (window_object) {
+ return get_screen_index([window_object screen]);
+ } else {
+ return get_screen_index([NSScreen mainScreen]);
}
- return 0;
};
void OS_OSX::set_current_screen(int p_screen) {
@@ -1500,12 +1503,7 @@ Point2 OS_OSX::get_screen_position(int p_screen) const {
NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
-
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
-
+ float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
return Point2(nsrect.origin.x, nsrect.origin.y) * displayScale;
}
@@ -1520,12 +1518,7 @@ int OS_OSX::get_screen_dpi(int p_screen) const {
NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
-
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
-
+ float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
CGSize displayPhysicalSize = CGDisplayScreenSize(
@@ -1544,12 +1537,7 @@ Size2 OS_OSX::get_screen_size(int p_screen) const {
NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
-
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
-
+ float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
// Note: Use frame to get the whole screen size
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
return Size2(nsrect.size.width, nsrect.size.height) * displayScale;
@@ -1583,10 +1571,28 @@ void OS_OSX::_update_window() {
}
}
+float OS_OSX::_display_scale() const {
+ if (window_object) {
+ return _display_scale([window_object screen]);
+ } else {
+ return _display_scale([NSScreen mainScreen]);
+ }
+}
+
+float OS_OSX::_display_scale(id screen) const {
+ if (is_hidpi_allowed()) {
+ if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
+ return fmax(1.0, [screen backingScaleFactor]);
+ }
+ } else {
+ return 1.0;
+ }
+}
+
Point2 OS_OSX::get_window_position() const {
Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
- wp *= display_scale;
+ wp *= _display_scale();
return wp;
};
@@ -1594,10 +1600,11 @@ void OS_OSX::set_window_position(const Point2 &p_position) {
Size2 scr = get_screen_size();
NSPoint pos;
+ float displayScale = _display_scale();
- pos.x = p_position.x / display_scale;
+ pos.x = p_position.x / displayScale;
// For OS X the y starts at the bottom
- pos.y = (scr.height - p_position.y) / display_scale;
+ pos.y = (scr.height - p_position.y) / displayScale;
[window_object setFrameTopLeftPoint:pos];
@@ -2039,7 +2046,6 @@ OS_OSX::OS_OSX() {
minimized = false;
window_size = Vector2(1024, 600);
zoomed = false;
- display_scale = 1.0;
_set_logger(memnew(OSXTerminalLogger));
}