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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-06 11:39:18 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-06 11:39:18 +0100 |
commit | 845480497207839bef48997d152f00b60b6176a8 (patch) | |
tree | 8a4b65992148e55897e33c9b09c9664c2dda3e6b /platform/osx | |
parent | 7c3543380fe9ecd3d9a2d2dd3319e1c37e06820f (diff) | |
parent | 21a392341034169fff18db626e1c356545289af5 (diff) |
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
Diffstat (limited to 'platform/osx')
-rw-r--r-- | platform/osx/os_osx.h | 2 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 18 |
2 files changed, 15 insertions, 5 deletions
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 53b44af867..44c5412a39 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -121,6 +121,7 @@ public: bool maximized; bool zoomed; bool resizable; + bool window_focused; Size2 window_size; Rect2 restore_rect; @@ -274,6 +275,7 @@ public: virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; + virtual bool is_window_focused() const; virtual void request_attention(); virtual String get_joy_guid(int p_device) const; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 7225fbf43d..95c103bd28 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -393,9 +393,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto } - (void)windowDidBecomeKey:(NSNotification *)notification { - //_GodotInputWindowFocus(window, GL_TRUE); - //_GodotPlatformSetCursorMode(window, window->cursorMode); - if (OS_OSX::singleton->get_main_loop()) { get_mouse_pos( [OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream], @@ -404,25 +401,31 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } + + OS_OSX::singleton->window_focused = true; } - (void)windowDidResignKey:(NSNotification *)notification { - //_GodotInputWindowFocus(window, GL_FALSE); - //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + + OS_OSX::singleton->window_focused = false; } - (void)windowDidMiniaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(true); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + + OS_OSX::singleton->window_focused = false; }; - (void)windowDidDeminiaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(false); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); + + OS_OSX::singleton->window_focused = true; }; @end @@ -2607,6 +2610,10 @@ bool OS_OSX::is_window_always_on_top() const { return [window_object level] == NSFloatingWindowLevel; } +bool OS_OSX::is_window_focused() const { + return window_focused; +} + void OS_OSX::request_attention() { [NSApp requestUserAttention:NSCriticalRequest]; @@ -3059,6 +3066,7 @@ OS_OSX::OS_OSX() { window_size = Vector2(1024, 600); zoomed = false; resizable = false; + window_focused = true; Vector<Logger *> loggers; loggers.push_back(memnew(OSXTerminalLogger)); |