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authormarcelofg55 <marcelofg55@gmail.com>2016-06-04 12:35:00 -0300
committermarcelofg55 <marcelofg55@gmail.com>2016-06-04 12:35:00 -0300
commit76ab7d3886c5a5e7c777e3cd9869e7b428247c06 (patch)
tree1c718148adea40d88878b2700a1c45cb106cbbae /platform/osx
parent280e3611b90c40fc26c7b7295430703f70f50f03 (diff)
Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/os_osx.mm9
1 files changed, 4 insertions, 5 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 1d97ffacb6..b5503fcd73 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -139,12 +139,10 @@ static int button_mask=0;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
-/* _Godotwindow* window;
+ if (OS_OSX::singleton->get_main_loop())
+ OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- for (window = _Godot.windowListHead; window; window = window->next)
- _GodotInputWindowCloseRequest(window);
-*/
- return NSTerminateCancel;
+ return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
@@ -1463,6 +1461,7 @@ Point2 OS_OSX::get_window_position() const {
Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
wp*=display_scale;
+ return wp;
};