diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-07-22 19:23:48 +0300 |
---|---|---|
committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-07-22 21:50:35 +0300 |
commit | 618eb27e8b1d3a00fd5a809a0a998d4e0f10e1b7 (patch) | |
tree | 97babcc5cddd671f5d0ecc44811e11210ce65974 /platform/osx | |
parent | 5de991d57c44d68221c68cf4996831a3b6a3e9e1 (diff) |
Move `alert` function from `DisplayServer` to `OS`.
Diffstat (limited to 'platform/osx')
-rw-r--r-- | platform/osx/display_server_osx.h | 6 | ||||
-rw-r--r-- | platform/osx/display_server_osx.mm | 264 | ||||
-rw-r--r-- | platform/osx/os_osx.h | 2 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 184 |
4 files changed, 243 insertions, 213 deletions
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index c7b9e411b8..6b1b777224 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -60,6 +60,10 @@ class DisplayServerOSX : public DisplayServer { _THREAD_SAFE_CLASS_ public: + void _send_event(NSEvent *p_event); + NSMenu *_get_dock_menu() const; + void _menu_callback(id p_sender); + #if defined(OPENGL_ENABLED) ContextGL_OSX *context_gles2; #endif @@ -163,7 +167,6 @@ public: String rendering_driver; - id delegate; id autoreleasePool; CGEventSourceRef eventSource; @@ -207,7 +210,6 @@ public: virtual void global_menu_remove_item(const String &p_menu_root, int p_idx) override; virtual void global_menu_clear(const String &p_menu_root) override; - virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) override; virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index dec6da42fe..73aa013701 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -105,46 +105,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { } /*************************************************************************/ -/* GodotApplication */ -/*************************************************************************/ - -@interface GodotApplication : NSApplication -@end - -@implementation GodotApplication - -- (void)sendEvent:(NSEvent *)event { - // special case handling of command-period, which is traditionally a special - // shortcut in macOS and doesn't arrive at our regular keyDown handler. - if ([event type] == NSEventTypeKeyDown) { - if (([event modifierFlags] & NSEventModifierFlagCommand) && [event keyCode] == 0x2f) { - Ref<InputEventKey> k; - k.instantiate(); - - _get_key_modifier_state([event modifierFlags], k); - k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); - k->set_pressed(true); - k->set_keycode(KEY_PERIOD); - k->set_physical_keycode(KEY_PERIOD); - k->set_echo([event isARepeat]); - - Input::get_singleton()->accumulate_input_event(k); - } - } - - // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost - // This works around an AppKit bug, where key up events while holding - // down the command key don't get sent to the key window. - if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { - [[self keyWindow] sendEvent:event]; - } else { - [super sendEvent:event]; - } -} - -@end - -/*************************************************************************/ /* GlobalMenuItem */ /*************************************************************************/ @@ -161,121 +121,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { @end /*************************************************************************/ -/* GodotApplicationDelegate */ -/*************************************************************************/ - -@interface GodotApplicationDelegate : NSObject -- (void)forceUnbundledWindowActivationHackStep1; -- (void)forceUnbundledWindowActivationHackStep2; -- (void)forceUnbundledWindowActivationHackStep3; -@end - -@implementation GodotApplicationDelegate - -- (void)forceUnbundledWindowActivationHackStep1 { - // Step1: Switch focus to macOS Dock. - // Required to perform step 2, TransformProcessType will fail if app is already the in focus. - for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { - [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; - break; - } - [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep2 { - // Step 2: Register app as foreground process. - ProcessSerialNumber psn = { 0, kCurrentProcess }; - (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); - [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep3 { - // Step 3: Switch focus back to app window. - [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notice { - NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname == nil) { - // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). - [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; - } -} - -- (void)applicationDidResignActive:(NSNotification *)notification { - if (OS_OSX::get_singleton()->get_main_loop()) { - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); - } -} - -- (void)applicationDidBecomeActive:(NSNotification *)notification { - if (OS_OSX::get_singleton()->get_main_loop()) { - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); - } -} - -- (void)globalMenuCallback:(id)sender { - if (![sender representedObject]) { - return; - } - - GlobalMenuItem *value = [sender representedObject]; - - if (value) { - if (value->checkable) { - if ([sender state] == NSControlStateValueOff) { - [sender setState:NSControlStateValueOn]; - } else { - [sender setState:NSControlStateValueOff]; - } - } - - if (value->callback != Callable()) { - Variant tag = value->meta; - Variant *tagp = &tag; - Variant ret; - Callable::CallError ce; - value->callback.call((const Variant **)&tagp, 1, ret, ce); - } - } -} - -- (NSMenu *)applicationDockMenu:(NSApplication *)sender { - return DS_OSX->dock_menu; -} - -- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { - // Note: may be called called before main loop init! - char *utfs = strdup([filename UTF8String]); - ((OS_OSX *)(OS_OSX::get_singleton()))->open_with_filename.parse_utf8(utfs); - free(utfs); - -#ifdef TOOLS_ENABLED - // Open new instance - if (OS_OSX::get_singleton()->get_main_loop()) { - List<String> args; - args.push_back(((OS_OSX *)(OS_OSX::get_singleton()))->open_with_filename); - String exec = OS::get_singleton()->get_executable_path(); - OS::get_singleton()->create_process(exec, args); - } -#endif - return YES; -} - -- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { - DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); - return NSTerminateCancel; -} - -- (void)showAbout:(id)sender { - if (OS_OSX::get_singleton()->get_main_loop()) { - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); - } -} - -@end - -/*************************************************************************/ /* GodotWindowDelegate */ /*************************************************************************/ @@ -1983,26 +1828,6 @@ void DisplayServerOSX::global_menu_clear(const String &p_menu_root) { } } -void DisplayServerOSX::alert(const String &p_alert, const String &p_title) { - _THREAD_SAFE_METHOD_ - - NSAlert *window = [[NSAlert alloc] init]; - NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; - NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; - - [window addButtonWithTitle:@"OK"]; - [window setMessageText:ns_title]; - [window setInformativeText:ns_alert]; - [window setAlertStyle:NSAlertStyleWarning]; - - id key_window = [[NSApplication sharedApplication] keyWindow]; - [window runModal]; - [window release]; - if (key_window) { - [key_window makeKeyAndOrderFront:nil]; - } -} - Error DisplayServerOSX::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) { _THREAD_SAFE_METHOD_ @@ -3375,6 +3200,56 @@ void DisplayServerOSX::_release_pressed_events() { } } +NSMenu *DisplayServerOSX::_get_dock_menu() const { + return dock_menu; +} + +void DisplayServerOSX::_menu_callback(id p_sender) { + if (![p_sender representedObject]) { + return; + } + + GlobalMenuItem *value = [p_sender representedObject]; + + if (value) { + if (value->checkable) { + if ([p_sender state] == NSControlStateValueOff) { + [p_sender setState:NSControlStateValueOn]; + } else { + [p_sender setState:NSControlStateValueOff]; + } + } + + if (value->callback != Callable()) { + Variant tag = value->meta; + Variant *tagp = &tag; + Variant ret; + Callable::CallError ce; + value->callback.call((const Variant **)&tagp, 1, ret, ce); + } + } +} + +void DisplayServerOSX::_send_event(NSEvent *p_event) { + // special case handling of command-period, which is traditionally a special + // shortcut in macOS and doesn't arrive at our regular keyDown handler. + if ([p_event type] == NSEventTypeKeyDown) { + if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { + Ref<InputEventKey> k; + k.instantiate(); + + _get_key_modifier_state([p_event modifierFlags], k); + k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); + k->set_pressed(true); + k->set_keycode(KEY_PERIOD); + k->set_physical_keycode(KEY_PERIOD); + k->set_echo([p_event isARepeat]); + + Input::get_singleton()->accumulate_input_event(k); + } + } +} + void DisplayServerOSX::_process_key_events() { Ref<InputEventKey> k; for (int i = 0; i < key_event_pos; i++) { @@ -3615,7 +3490,7 @@ ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) co DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { - ds->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver"); + OS::get_singleton()->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver"); } return ds; } @@ -3785,12 +3660,6 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); - // Implicitly create shared NSApplication instance - [GodotApplication sharedApplication]; - - // In case we are unbundled, make us a proper UI application - [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; - keyboard_layout_dirty = true; displays_arrangement_dirty = true; displays_scale_dirty = true; @@ -3804,9 +3673,6 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode // Register to be notified on displays arrangement changes CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, nullptr); - // Menu bar setup must go between sharedApplication above and - // finishLaunching below, in order to properly emulate the behavior - // of NSApplicationMain NSMenuItem *menu_item; NSString *title; @@ -3846,32 +3712,10 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - // Setup menu bar - NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + // Add items to the menu bar + NSMenu *main_menu = [NSApp mainMenu]; menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""]; [main_menu setSubmenu:apple_menu forItem:menu_item]; - [NSApp setMainMenu:main_menu]; - - [NSApp finishLaunching]; - - delegate = [[GodotApplicationDelegate alloc] init]; - ERR_FAIL_COND(!delegate); - [NSApp setDelegate:delegate]; - - //process application:openFile: event - while (true) { - NSEvent *event = [NSApp - nextEventMatchingMask:NSEventMaskAny - untilDate:[NSDate distantPast] - inMode:NSDefaultRunLoopMode - dequeue:YES]; - - if (event == nil) { - break; - } - - [NSApp sendEvent:event]; - } //!!!!!!!!!!!!!!!!!!!!!!!!!! //TODO - do Vulkan and GLES2 support checks, driver selection and fallback @@ -3924,8 +3768,6 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode RendererCompositorRD::make_current(); } #endif - - [NSApp activateIgnoringOtherApps:YES]; } DisplayServerOSX::~DisplayServerOSX() { diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index d57940775d..37d30add78 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -72,6 +72,8 @@ protected: public: virtual String get_name() const override; + virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override; virtual MainLoop *get_main_loop() const override; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index b65d84d900..b8361c0b3e 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -41,6 +41,137 @@ #include <mach-o/dyld.h> #include <os/log.h> +#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) + +/*************************************************************************/ +/* GodotApplication */ +/*************************************************************************/ + +@interface GodotApplication : NSApplication +@end + +@implementation GodotApplication + +- (void)sendEvent:(NSEvent *)event { + if (DS_OSX) { + DS_OSX->_send_event(event); + } + + // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost + // This works around an AppKit bug, where key up events while holding + // down the command key don't get sent to the key window. + if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { + [[self keyWindow] sendEvent:event]; + } else { + [super sendEvent:event]; + } +} + +@end + +/*************************************************************************/ +/* GodotApplicationDelegate */ +/*************************************************************************/ + +@interface GodotApplicationDelegate : NSObject +- (void)forceUnbundledWindowActivationHackStep1; +- (void)forceUnbundledWindowActivationHackStep2; +- (void)forceUnbundledWindowActivationHackStep3; +@end + +@implementation GodotApplicationDelegate + +- (void)forceUnbundledWindowActivationHackStep1 { + // Step1: Switch focus to macOS Dock. + // Required to perform step 2, TransformProcessType will fail if app is already the in focus. + for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { + [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; + break; + } + [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) + withObject:nil + afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep2 { + // Step 2: Register app as foreground process. + ProcessSerialNumber psn = { 0, kCurrentProcess }; + (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); + [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep3 { + // Step 3: Switch focus back to app window. + [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notice { + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname == nil) { + // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). + [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; + } +} + +- (void)applicationDidResignActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); + } +} + +- (void)applicationDidBecomeActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); + } +} + +- (void)globalMenuCallback:(id)sender { + if (DS_OSX) { + return DS_OSX->_menu_callback(sender); + } +} + +- (NSMenu *)applicationDockMenu:(NSApplication *)sender { + if (DS_OSX) { + return DS_OSX->_get_dock_menu(); + } else { + return nullptr; + } +} + +- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { + // Note: may be called called before main loop init! + char *utfs = strdup([filename UTF8String]); + ((OS_OSX *)OS_OSX::get_singleton())->open_with_filename.parse_utf8(utfs); + free(utfs); + +#ifdef TOOLS_ENABLED + // Open new instance + if (OS_OSX::get_singleton()->get_main_loop()) { + List<String> args; + args.push_back(((OS_OSX *)OS_OSX::get_singleton())->open_with_filename); + String exec = OS_OSX::get_singleton()->get_executable_path(); + OS_OSX::get_singleton()->create_process(exec, args); + } +#endif + return YES; +} + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { + if (DS_OSX) { + DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); + } + return NSTerminateCancel; +} + +- (void)showAbout:(id)sender { + if (OS_OSX::get_singleton()->get_main_loop()) { + OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); + } +} + +@end + /*************************************************************************/ /* OSXTerminalLogger */ /*************************************************************************/ @@ -119,6 +250,24 @@ String OS_OSX::get_unique_id() const { return serial_number; } +void OS_OSX::alert(const String &p_alert, const String &p_title) { + NSAlert *window = [[NSAlert alloc] init]; + NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; + NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; + + [window addButtonWithTitle:@"OK"]; + [window setMessageText:ns_title]; + [window setInformativeText:ns_alert]; + [window setAlertStyle:NSAlertStyleWarning]; + + id key_window = [[NSApplication sharedApplication] keyWindow]; + [window runModal]; + [window release]; + if (key_window) { + [key_window makeKeyAndOrderFront:nil]; + } +} + void OS_OSX::initialize_core() { OS_Unix::initialize_core(); @@ -372,6 +521,41 @@ OS_OSX::OS_OSX() { #endif DisplayServerOSX::register_osx_driver(); + + // Implicitly create shared NSApplication instance + [GodotApplication sharedApplication]; + + // In case we are unbundled, make us a proper UI application + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + // Menu bar setup must go between sharedApplication above and + // finishLaunching below, in order to properly emulate the behavior + // of NSApplicationMain + + NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + [NSApp setMainMenu:main_menu]; + [NSApp finishLaunching]; + + id delegate = [[GodotApplicationDelegate alloc] init]; + ERR_FAIL_COND(!delegate); + [NSApp setDelegate:delegate]; + + //process application:openFile: event + while (true) { + NSEvent *event = [NSApp + nextEventMatchingMask:NSEventMaskAny + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + + if (event == nil) { + break; + } + + [NSApp sendEvent:event]; + } + + [NSApp activateIgnoringOtherApps:YES]; } bool OS_OSX::_check_internal_feature_support(const String &p_feature) { |