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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /platform/osx
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/export/export.cpp2
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/osx/platform_config.h2
3 files changed, 4 insertions, 2 deletions
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 30f4c58150..c55bf0eadb 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -207,7 +207,7 @@ void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& ic
while(size>=16) {
Image copy = p_icon;
- copy.convert(Image::FORMAT_RGBA);
+ copy.convert(Image::FORMAT_RGBA8);
copy.resize(size,size);
it->create_from_image(copy);
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index cc893cc7a0..5a5ddccd60 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1313,7 +1313,7 @@ void OS_OSX::set_window_title(const String& p_title) {
void OS_OSX::set_icon(const Image& p_icon) {
Image img=p_icon;
- img.convert(Image::FORMAT_RGBA);
+ img.convert(Image::FORMAT_RGBA8);
NSBitmapImageRep *imgrep= [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
pixelsWide: p_icon.get_width()
pixelsHigh: p_icon.get_height()
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index 86505206ae..dc04e9b4f1 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -27,5 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <alloca.h>
+
#define GLES2_INCLUDE_H "gl_context/GL/glew.h"
+#define GLES3_INCLUDE_H "gl_context/GL/glew.h"
#define PTHREAD_RENAME_SELF