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author | Kyle Luce <razzlegames@gmail.com> | 2016-07-17 11:09:47 -0700 |
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committer | Kyle Luce <razzlegames@gmail.com> | 2016-07-17 11:09:47 -0700 |
commit | 4e69bc3bff38db3e22f0171e55355205277f8bde (patch) | |
tree | 479fea47a142970aac667cd72a9752d67d94a70f /platform/osx/godot_osx.h | |
parent | 7b28976af5c4c1bb7bf49028d7e9fde5465d7d2e (diff) |
Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
Diffstat (limited to 'platform/osx/godot_osx.h')
0 files changed, 0 insertions, 0 deletions