diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:07 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:10 +0200 |
commit | dcf902df85545cfae62cf7936f294351b862d139 (patch) | |
tree | 033e96be298c262e41d3bafd1773669841bf7296 /platform/osx/detect.py | |
parent | e38ad5d3de5cc8a24f45247e168edcdf309450b7 (diff) |
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
Diffstat (limited to 'platform/osx/detect.py')
-rw-r--r-- | platform/osx/detect.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/detect.py b/platform/osx/detect.py index ca28e1e70e..25d230fc89 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -72,7 +72,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) - env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"]) + env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) ## Architecture |