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authorHein-Pieter van Braam <hp@tmm.cx>2018-01-26 20:46:56 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2018-01-26 20:46:56 +0100
commitc6d9a7665acdd5785760eee0c69bd1d2a53b6b90 (patch)
tree5b35afb4f115d108948c9fb59ebf24fd758ccb19 /platform/osx/SCsub
parent9ba5fb87f009faea406e3968f4d88234752d635b (diff)
Make separate debug symbols opt-in
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
Diffstat (limited to 'platform/osx/SCsub')
-rw-r--r--platform/osx/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index 029e3d808c..07e633a117 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -23,6 +23,6 @@ files = [
prog = env.add_program('#bin/godot', files)
-if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
+if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug)