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authorRyan Roden-Corrent <ryan@rcorre.net>2019-09-19 07:10:18 -0400
committerRyan Roden-Corrent <ryan@rcorre.net>2019-09-19 07:10:18 -0400
commit38fc09e6696b46cf5839e25dac5d19d6f03018fc (patch)
tree11d24e5bcefc6a99ca9857f37a6587c949adfa18 /platform/osx/SCsub
parenta1fcac640061c45e9dc55b1189e82aed3e2672fb (diff)
Clarify get_node vs get_node_or_null.
Fixes #2771. It is confusing to say get_node will "raise an error" if the node does not exist, as this phrase is used elsewhere in the godot docs (e.g. at several points in the GDScript overview) to indicate something that will completely stop execution. Saying it logs an error is more accurate.
Diffstat (limited to 'platform/osx/SCsub')
0 files changed, 0 insertions, 0 deletions