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authorJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
commit0fa94a96904a8ff44d1a26fd6b783c2d6a533540 (patch)
tree80cc315b3578a1e1ffc7d73f18768db269dbafb3 /platform/osx/SCsub
parenta0ae38e0c14f94911df6a651c90ff0df03821bbc (diff)
Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
Diffstat (limited to 'platform/osx/SCsub')
-rw-r--r--platform/osx/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index d7839d7d65..4904636afd 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -8,4 +8,4 @@ files = [
# 'context_gl_osx.cpp',
]
-env.Program('#bin/godot_osx',files)
+env.Program('#bin/godot',files)