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authorHearto Lazor <heartolazor@gmail.com>2015-05-10 10:00:26 -0400
committerHearto Lazor <heartolazor@gmail.com>2015-05-10 10:00:26 -0400
commitbd1e54a8b75348fe948ef92f07a55815cc005b78 (patch)
tree38f835ad7527610ea65a141d764c4ecec2848c9c /platform/nacl/godot_nacl.cpp
parentd1e4d6e997d2c2f753ee510fcd13dee08b214968 (diff)
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation: Example of the behaviour with a stream of bullets with timers on different frame rates: https://gfycat.com/HeartyImpressiveIndiancow - A change for more uniform ticks on fixed/idle without this fix: http://i.imgur.com/0TMQ6CG.png with this fix: http://i.imgur.com/3zYx16c.png
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