diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-04-25 18:55:31 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-04-25 19:08:22 +0200 |
commit | ec606f94dc259cd4d22b11e9147789b87ed73738 (patch) | |
tree | c66da08525a63817115700844291caaa421b0b53 /platform/nacl/context_gl_nacl.cpp | |
parent | f368d380e708bd39589a309e2611b55306b78b3a (diff) |
Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
Diffstat (limited to 'platform/nacl/context_gl_nacl.cpp')
-rw-r--r-- | platform/nacl/context_gl_nacl.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/platform/nacl/context_gl_nacl.cpp b/platform/nacl/context_gl_nacl.cpp deleted file mode 100644 index ce2f25b69f..0000000000 --- a/platform/nacl/context_gl_nacl.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/*************************************************************************/ -/* context_gl_nacl.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "context_gl_nacl.h" - -#include <nacl/npapi.h> -#include <nacl/npruntime.h> -#include <nacl/npapi_extensions.h> -#include <nacl/npupp.h> -#include <pgl/pgl.h> -#include <GLES2/gl2.h> - -void ContextGLNacl::make_current() { - -}; - -int ContextGLNacl::get_window_width() { - -}; - -int ContextGLNacl::get_window_height() { - -}; - -void ContextGLNacl::swap_buffers() { - -}; - -Error ContextGLNacl::initialize() { - -}; - - -ContextGLNacl::ContextGLNacl() { - - -}; - -ContextGLNacl::~ContextGLNacl() { - -}; - |