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authorRémi Verschelde <rverschelde@gmail.com>2016-04-25 18:55:31 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-04-25 19:08:22 +0200
commitec606f94dc259cd4d22b11e9147789b87ed73738 (patch)
treec66da08525a63817115700844291caaa421b0b53 /platform/nacl/context_gl_nacl.cpp
parentf368d380e708bd39589a309e2611b55306b78b3a (diff)
Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
Diffstat (limited to 'platform/nacl/context_gl_nacl.cpp')
-rw-r--r--platform/nacl/context_gl_nacl.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/platform/nacl/context_gl_nacl.cpp b/platform/nacl/context_gl_nacl.cpp
deleted file mode 100644
index ce2f25b69f..0000000000
--- a/platform/nacl/context_gl_nacl.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/*************************************************************************/
-/* context_gl_nacl.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "context_gl_nacl.h"
-
-#include <nacl/npapi.h>
-#include <nacl/npruntime.h>
-#include <nacl/npapi_extensions.h>
-#include <nacl/npupp.h>
-#include <pgl/pgl.h>
-#include <GLES2/gl2.h>
-
-void ContextGLNacl::make_current() {
-
-};
-
-int ContextGLNacl::get_window_width() {
-
-};
-
-int ContextGLNacl::get_window_height() {
-
-};
-
-void ContextGLNacl::swap_buffers() {
-
-};
-
-Error ContextGLNacl::initialize() {
-
-};
-
-
-ContextGLNacl::ContextGLNacl() {
-
-
-};
-
-ContextGLNacl::~ContextGLNacl() {
-
-};
-