diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-12-08 20:34:15 +0200 |
---|---|---|
committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-12-29 09:43:39 +0200 |
commit | f7955633de42d660a24efafdf32b3bd3b72f6251 (patch) | |
tree | 1d22eaa28ff0b06f781167cd8594a894b08199a5 /platform/macos | |
parent | a75493091823020d858fabadbfa5994da0d658cb (diff) |
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
Diffstat (limited to 'platform/macos')
-rw-r--r-- | platform/macos/display_server_macos.h | 6 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 41 | ||||
-rw-r--r-- | platform/macos/godot_content_view.mm | 30 | ||||
-rw-r--r-- | platform/macos/godot_window_delegate.h | 2 | ||||
-rw-r--r-- | platform/macos/godot_window_delegate.mm | 65 |
5 files changed, 94 insertions, 50 deletions
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index bd26f6e417..4a2d6032b9 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -99,6 +99,8 @@ public: Callable drop_files_callback; ObjectID instance_id; + bool fs_transition = false; + bool initial_size = true; WindowID transient_parent = INVALID_WINDOW_ID; bool exclusive = false; @@ -189,7 +191,7 @@ private: const NSMenu *_get_menu_root(const String &p_menu_root) const; NSMenu *_get_menu_root(const String &p_menu_root); - WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect, int p_screen); void _update_window_style(WindowData p_wd); void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window); @@ -334,7 +336,7 @@ public: virtual Vector<int> get_window_list() const override; - virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override; virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 5c979dbf22..5421739971 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -109,7 +109,7 @@ NSMenu *DisplayServerMacOS::_get_menu_root(const String &p_menu_root) { return menu; } -DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { +DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect, int p_screen) { WindowID id; const float scale = screen_get_max_scale(); { @@ -119,19 +119,36 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); [wd.window_delegate setWindowID:window_id_counter]; - Point2i position = p_rect.position; + int nearest_area = 0; + int pos_screen = -1; + for (int i = 0; i < get_screen_count(); i++) { + Rect2i r = screen_get_usable_rect(i); + Rect2 inters = r.intersection(p_rect); + int area = inters.size.width * inters.size.height; + if (area > nearest_area && area > 0) { + pos_screen = i; + nearest_area = area; + } + } + + Rect2i srect = screen_get_usable_rect(p_screen); + Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i()); + wpos += srect.position; + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3); // OS X native y-coordinate relative to _get_screens_origin() is negative, // Godot passes a positive value. - position.y *= -1; - position += _get_screens_origin(); + wpos.y *= -1; + wpos += _get_screens_origin(); // initWithContentRect uses bottom-left corner of the window’s frame as origin. wd.window_object = [[GodotWindow alloc] - initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) + initWithContentRect:NSMakeRect(0, 0, p_rect.size.width / scale, p_rect.size.height / scale) styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setFrameTopLeftPoint:NSMakePoint(wpos.x / scale, wpos.y / scale)]; [wd.window_object setWindowID:window_id_counter]; wd.window_view = [[GodotContentView alloc] init]; @@ -2208,10 +2225,10 @@ Vector<DisplayServer::WindowID> DisplayServerMacOS::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_vsync_mode, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_rect, p_screen); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -2328,8 +2345,14 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind was_fullscreen = true; } + Rect2i srect = screen_get_usable_rect(p_screen); Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window)); - window_set_position(wpos + screen_get_position(p_screen), p_window); + Size2i wsize = window_get_size(p_window); + wpos += srect.position; + + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3); + window_set_position(wpos, p_window); if (was_fullscreen) { // Re-enter fullscreen mode. @@ -3781,7 +3804,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM window_position = *p_position; } - WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution), 0); ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm index cb70a5db86..af615a3b8e 100644 --- a/platform/macos/godot_content_view.mm +++ b/platform/macos/godot_content_view.mm @@ -65,16 +65,28 @@ if (ds && ds->has_window(window_id)) { DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); NSRect frameRect = [wd.window_object frame]; - bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x); - bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y); - if (left && top) { - self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight; - } else if (left && !top) { - self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight; - } else if (!left && top) { - self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft; + if (wd.fs_transition || wd.initial_size) { + self.layerContentsPlacement = NSViewLayerContentsPlacementScaleAxesIndependently; + wd.initial_size = false; } else { - self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft; + bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x); + bool bottom = (wd.last_frame_rect.origin.y != frameRect.origin.y); + bool right = (wd.last_frame_rect.origin.x + wd.last_frame_rect.size.width != frameRect.origin.x + frameRect.size.width); + bool top = (wd.last_frame_rect.origin.y + wd.last_frame_rect.size.height != frameRect.origin.y + frameRect.size.height); + + if (left && top) { + self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight; + } else if (left && bottom) { + self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight; + } else if (left) { + self.layerContentsPlacement = NSViewLayerContentsPlacementRight; + } else if (right && top) { + self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft; + } else if (right && bottom) { + self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft; + } else if (right) { + self.layerContentsPlacement = NSViewLayerContentsPlacementLeft; + } } wd.last_frame_rect = frameRect; } diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h index 01cc13a016..98c226aa2f 100644 --- a/platform/macos/godot_window_delegate.h +++ b/platform/macos/godot_window_delegate.h @@ -38,8 +38,6 @@ @interface GodotWindowDelegate : NSObject <NSWindowDelegate> { DisplayServer::WindowID window_id; - NSRect old_frame; - NSWindowStyleMask old_style_mask; } - (void)setWindowID:(DisplayServer::WindowID)wid; diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm index 27efd3ebb2..aa5da14651 100644 --- a/platform/macos/godot_window_delegate.mm +++ b/platform/macos/godot_window_delegate.mm @@ -70,24 +70,24 @@ ds->window_destroy(window_id); } -- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window { +- (void)windowWillEnterFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { - return nullptr; + return; } - old_frame = [window frame]; - old_style_mask = [window styleMask]; - - NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; - [windows addObject:window]; - - return windows; + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + wd.fs_transition = true; } -- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration { - [(GodotWindow *)window setAnimDuration:duration]; - [window setFrame:[[window screen] frame] display:YES animate:YES]; +- (void)windowDidFailToEnterFullScreen:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + wd.fs_transition = false; } - (void)windowDidEnterFullScreen:(NSNotification *)notification { @@ -98,29 +98,31 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = true; + wd.fs_transition = false; // Reset window size limits. [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; - [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; // Reset custom window buttons. if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { ds->window_set_custom_window_buttons(wd, false); } - // Force window resize event. - [self windowDidResize:notification]; ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); + + // Force window resize event and redraw. + [self windowDidResize:notification]; } -- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window { +- (void)windowWillExitFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { - return nullptr; + return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + wd.fs_transition = true; // Restore custom window buttons. if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { @@ -128,16 +130,22 @@ } ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); - - NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; - [windows addObject:wd.window_object]; - return windows; } -- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration { - [(GodotWindow *)window setAnimDuration:duration]; - [window setStyleMask:old_style_mask]; - [window setFrame:old_frame display:YES animate:YES]; +- (void)windowDidFailToExitFullScreen:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + wd.fs_transition = false; + + if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { + ds->window_set_custom_window_buttons(wd, false); + } + + ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); } - (void)windowDidExitFullScreen:(NSNotification *)notification { @@ -153,8 +161,7 @@ wd.fullscreen = false; wd.exclusive_fullscreen = false; - - [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; + wd.fs_transition = false; // Set window size limits. const float scale = ds->screen_get_max_scale(); @@ -177,7 +184,7 @@ [wd.window_object setLevel:NSFloatingWindowLevel]; } - // Force window resize event. + // Force window resize event and redraw. [self windowDidResize:notification]; } @@ -305,6 +312,8 @@ ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); } + [self windowDidResize:notification]; // Emit resize event, to ensure content is resized if the window was resized while it was hidden. + ds->set_last_focused_window(window_id); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN); } |