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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-11-17 23:46:48 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-11-18 19:42:07 +0200
commitac0ed9ce677745ac452cfaf9fd59813a836de7bc (patch)
tree9a8bec85631b320c227166efb7afb59e6c3b0d86 /platform/macos
parentd93bec61c3e8f5e047f12ae3ce6a68fbc7a37273 (diff)
Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
Diffstat (limited to 'platform/macos')
-rw-r--r--platform/macos/export/export_plugin.cpp15
-rw-r--r--platform/macos/export/export_plugin.h2
2 files changed, 8 insertions, 9 deletions
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index de6016cb9b..b5c2e12a2f 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -116,7 +116,8 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.icns,*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_category", PROPERTY_HINT_ENUM, "Business,Developer-tools,Education,Entertainment,Finance,Games,Action-games,Adventure-games,Arcade-games,Board-games,Card-games,Casino-games,Dice-games,Educational-games,Family-games,Kids-games,Music-games,Puzzle-games,Racing-games,Role-playing-games,Simulation-games,Sports-games,Strategy-games,Trivia-games,Word-games,Graphics-design,Healthcare-fitness,Lifestyle,Medical,Music,News,Photography,Productivity,Reference,Social-networking,Sports,Travel,Utilities,Video,Weather"), "Games"));
@@ -268,7 +269,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
memcpy(&p_dest.write[ofs], result.ptr(), res_size);
}
-void EditorExportPlatformMacOS::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
+void EditorExportPlatformMacOS::_make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
Ref<ImageTexture> it = memnew(ImageTexture);
Vector<uint8_t> data;
@@ -302,7 +303,7 @@ void EditorExportPlatformMacOS::_make_icon(const Ref<Image> &p_icon, Vector<uint
for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
copy->convert(Image::FORMAT_RGBA8);
- copy->resize(icon_infos[i].size, icon_infos[i].size);
+ copy->resize(icon_infos[i].size, icon_infos[i].size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
if (icon_infos[i].is_png) {
// Encode PNG icon.
@@ -1268,11 +1269,9 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
icon->get_buffer(&data.write[0], icon->get_length());
}
} else {
- Ref<Image> icon;
- icon.instantiate();
- icon->load(iconpath);
- if (!icon->is_empty()) {
- _make_icon(icon, data);
+ Ref<Image> icon = Image::load_from_file(iconpath);
+ if (icon.is_valid() && !icon->is_empty()) {
+ _make_icon(p_preset, icon, data);
}
}
}
diff --git a/platform/macos/export/export_plugin.h b/platform/macos/export/export_plugin.h
index b6ad587caa..af7570c394 100644
--- a/platform/macos/export/export_plugin.h
+++ b/platform/macos/export/export_plugin.h
@@ -53,7 +53,7 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
- void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
+ void _make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);