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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-09-13 15:33:51 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-09-15 17:08:12 +0300
commit734b89124ec525d22c8431032f98f7569a052ef7 (patch)
tree4156eec68de15be93d042328192bb071e67127f4 /platform/macos
parent4ba934bf3d1e697d8f332b5e8cfd694cdf49a7ba (diff)
[macOS] Fix redraw lag at the edge of the resizing window.
Diffstat (limited to 'platform/macos')
-rw-r--r--platform/macos/display_server_macos.h2
-rw-r--r--platform/macos/godot_content_view.mm18
-rw-r--r--platform/macos/godot_window_delegate.mm4
3 files changed, 23 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 769cba2de5..bb5dce641a 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -85,6 +85,8 @@ public:
Size2i max_size;
Size2i size;
+ NSRect last_frame_rect;
+
bool im_active = false;
Size2i im_position;
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index f93ef48f6c..cb70a5db86 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -61,6 +61,24 @@
@implementation GodotContentView
- (void)setFrameSize:(NSSize)newSize {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (ds && ds->has_window(window_id)) {
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ NSRect frameRect = [wd.window_object frame];
+ bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
+ bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
+ if (left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
+ } else if (left && !top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
+ } else if (!left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ } else {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ }
+ wd.last_frame_rect = frameRect;
+ }
+
[super setFrameSize:newSize];
[self.layer setNeedsDisplay]; // Force "drawRect" call.
}
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 2d9329ab3c..e1034c9993 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -151,7 +151,9 @@
- (void)windowWillStartLiveResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (ds) {
+ if (ds && ds->has_window(window_id)) {
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.last_frame_rect = [wd.window_object frame];
ds->set_is_resizing(true);
}
}