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authorclayjohn <claynjohn@gmail.com>2022-11-15 14:14:21 -0800
committerclayjohn <claynjohn@gmail.com>2022-11-15 14:14:21 -0800
commit58a9cfee80a6889dd72d0c937eab895df50dba61 (patch)
treecb5223598a1f12fa2ca13ae456345d7fcdb7adbb /platform/macos
parent4935493f720b0c4e925b0643960b5949bedae0c7 (diff)
Set vsync on window creation when using GLES3.
Add vsync to Windows platform
Diffstat (limited to 'platform/macos')
-rw-r--r--platform/macos/display_server_macos.mm3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 42a984a4eb..3557511c28 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -166,6 +166,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
}
+ window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
[wd.window_view updateLayerDelegate];
id = window_id_counter++;
@@ -2999,7 +3000,7 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
- gl_manager->set_use_vsync(p_vsync_mode);
+ gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)