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authorJuan Linietsky <reduzio@gmail.com>2022-08-05 11:59:58 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-08-05 13:37:29 +0200
commitf999f52f0af98ad37f0a837f25786513e2862f79 (patch)
tree68a622b4c11c45a0e2405ff5f133860b3d613155 /platform/macos/godot_window_delegate.h
parent9c8e7031bf57d30a632f570c467c791836b73b2c (diff)
Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
Diffstat (limited to 'platform/macos/godot_window_delegate.h')
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