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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-15 03:17:40 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-15 03:17:40 +0200
commit7d59a14db83bf8622cf4006ebd1d0b279a909f3d (patch)
treec215c5900a44f2030b99a3fd2265b34b8dceff87 /platform/linuxbsd
parent39534a7aecc4ca4215af67244b23dda09ea339f8 (diff)
Fix Godot exiting with unexpected failure code
The exit code is initialized as EXIT_FAILURE to indicate failures during startup. Closing the Game window via the window manager does not change the exit code, so the program exists with EXIT_FAILURE. This PR set the exit code to EXIT_SUCCESS when initialization was successful just before starting the main loop.
Diffstat (limited to 'platform/linuxbsd')
-rw-r--r--platform/linuxbsd/godot_linuxbsd.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/linuxbsd/godot_linuxbsd.cpp b/platform/linuxbsd/godot_linuxbsd.cpp
index 91a260182e..fa5e20891c 100644
--- a/platform/linuxbsd/godot_linuxbsd.cpp
+++ b/platform/linuxbsd/godot_linuxbsd.cpp
@@ -69,6 +69,7 @@ int main(int argc, char *argv[]) {
}
if (Main::start()) {
+ os.set_exit_code(EXIT_SUCCESS);
os.run(); // it is actually the OS that decides how to run
}
Main::cleanup();