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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 00:38:41 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 11:19:19 +0200 |
commit | dc187324beded208b8aef77d2e5e0cc1650f4d78 (patch) | |
tree | 1702509036e22af9b296d0b6b32dba4ac86b520c /platform/linuxbsd/display_server_x11.cpp | |
parent | 7c864d41c9aa8c6b1c585175fc997af8070f6b30 (diff) |
Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.
For desktop OSs it's currently not feasible given main and UI threads are the same).
Diffstat (limited to 'platform/linuxbsd/display_server_x11.cpp')
-rw-r--r-- | platform/linuxbsd/display_server_x11.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 9a368860e7..a39941339a 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -3433,7 +3433,7 @@ void DisplayServerX11::process_events() { */ } - Input::get_singleton()->flush_accumulated_events(); + Input::get_singleton()->flush_buffered_events(); } void DisplayServerX11::release_rendering_thread() { |