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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-26 17:23:11 +0100
committerGitHub <noreply@github.com>2020-03-26 17:23:11 +0100
commit5f1107aa30295e686be6f41cb6d17fc2cff1e036 (patch)
tree7bce4c680e6686c9d29be8b479be5b39205ce7a3 /platform/linuxbsd/context_gl_x11.cpp
parenta2da99f40cf2123c0906c734a2eb01e9b65a45a2 (diff)
parentbe07f86f85ab70a48b310b42faa64e72a74ca694 (diff)
Merge pull request #37317 from akien-mga/display-server-rebased
Separate DisplayServer from OS and add multiple windows support
Diffstat (limited to 'platform/linuxbsd/context_gl_x11.cpp')
-rw-r--r--platform/linuxbsd/context_gl_x11.cpp265
1 files changed, 265 insertions, 0 deletions
diff --git a/platform/linuxbsd/context_gl_x11.cpp b/platform/linuxbsd/context_gl_x11.cpp
new file mode 100644
index 0000000000..5442af3bef
--- /dev/null
+++ b/platform/linuxbsd/context_gl_x11.cpp
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* context_gl_x11.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "context_gl_x11.h"
+
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/glx.h>
+#include <GL/glxext.h>
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+struct ContextGL_X11_Private {
+
+ ::GLXContext glx_context;
+};
+
+void ContextGL_X11::release_current() {
+
+ glXMakeCurrent(x11_display, None, NULL);
+}
+
+void ContextGL_X11::make_current() {
+
+ glXMakeCurrent(x11_display, x11_window, p->glx_context);
+}
+
+void ContextGL_X11::swap_buffers() {
+
+ glXSwapBuffers(x11_display, x11_window);
+}
+
+static bool ctxErrorOccurred = false;
+static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
+ ctxErrorOccurred = true;
+ return 0;
+}
+
+static void set_class_hint(Display *p_display, Window p_window) {
+ XClassHint *classHint;
+
+ /* set the name and class hints for the window manager to use */
+ classHint = XAllocClassHint();
+ if (classHint) {
+ classHint->res_name = (char *)"Godot_Engine";
+ classHint->res_class = (char *)"Godot";
+ }
+ XSetClassHint(p_display, p_window, classHint);
+ XFree(classHint);
+}
+
+Error ContextGL_X11::initialize() {
+
+ //const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
+
+ GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
+
+ ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
+
+ static int visual_attribs[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 24,
+ None
+ };
+
+ static int visual_attribs_layered[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ None
+ };
+
+ int fbcount;
+ GLXFBConfig fbconfig = 0;
+ XVisualInfo *vi = NULL;
+
+ XSetWindowAttributes swa;
+ swa.event_mask = StructureNotifyMask;
+ swa.border_pixel = 0;
+ unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
+
+ if (OS::get_singleton()->is_layered_allowed()) {
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
+ ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
+
+ for (int i = 0; i < fbcount; i++) {
+ vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
+ if (!vi)
+ continue;
+
+ XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
+ if (!pict_format) {
+ XFree(vi);
+ vi = NULL;
+ continue;
+ }
+
+ fbconfig = fbc[i];
+ if (pict_format->direct.alphaMask > 0) {
+ break;
+ }
+ }
+ XFree(fbc);
+ ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
+
+ swa.background_pixmap = None;
+ swa.background_pixel = 0;
+ swa.border_pixmap = None;
+ valuemask |= CWBackPixel;
+
+ } else {
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
+ ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
+
+ vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
+
+ fbconfig = fbc[0];
+ XFree(fbc);
+ }
+
+ int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
+
+ switch (context_type) {
+ case GLES_2_0_COMPATIBLE: {
+
+ p->glx_context = glXCreateNewContext(x11_display, fbconfig, GLX_RGBA_TYPE, 0, true);
+ ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
+ } break;
+ }
+
+ swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
+ x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
+ XStoreName(x11_display, x11_window, "Godot Engine");
+
+ ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
+ set_class_hint(x11_display, x11_window);
+ XMapWindow(x11_display, x11_window);
+
+ XSync(x11_display, False);
+ XSetErrorHandler(oldHandler);
+
+ glXMakeCurrent(x11_display, x11_window, p->glx_context);
+
+ XFree(vi);
+
+ return OK;
+}
+
+int ContextGL_X11::get_window_width() {
+
+ XWindowAttributes xwa;
+ XGetWindowAttributes(x11_display, x11_window, &xwa);
+
+ return xwa.width;
+}
+
+int ContextGL_X11::get_window_height() {
+ XWindowAttributes xwa;
+ XGetWindowAttributes(x11_display, x11_window, &xwa);
+
+ return xwa.height;
+}
+
+void ContextGL_X11::set_use_vsync(bool p_use) {
+ static bool setup = false;
+ static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = NULL;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = NULL;
+ static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = NULL;
+
+ if (!setup) {
+ setup = true;
+ String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
+ if (extensions.find("GLX_EXT_swap_control") != -1)
+ glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
+ if (extensions.find("GLX_MESA_swap_control") != -1)
+ glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
+ if (extensions.find("GLX_SGI_swap_control") != -1)
+ glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
+ }
+ int val = p_use ? 1 : 0;
+ if (glXSwapIntervalMESA) {
+ glXSwapIntervalMESA(val);
+ } else if (glXSwapIntervalSGI) {
+ glXSwapIntervalSGI(val);
+ } else if (glXSwapIntervalEXT) {
+ GLXDrawable drawable = glXGetCurrentDrawable();
+ glXSwapIntervalEXT(x11_display, drawable, val);
+ } else
+ return;
+ use_vsync = p_use;
+}
+bool ContextGL_X11::is_using_vsync() const {
+
+ return use_vsync;
+}
+
+ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
+ x11_window(p_x11_window) {
+
+ default_video_mode = p_default_video_mode;
+ x11_display = p_x11_display;
+
+ context_type = p_context_type;
+
+ double_buffer = false;
+ direct_render = false;
+ glx_minor = glx_major = 0;
+ p = memnew(ContextGL_X11_Private);
+ p->glx_context = 0;
+ use_vsync = false;
+}
+
+ContextGL_X11::~ContextGL_X11() {
+ release_current();
+ glXDestroyContext(x11_display, p->glx_context);
+ memdelete(p);
+}
+
+#endif
+#endif