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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-20 21:55:46 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-09 15:48:30 +0100
commitff1f0d2cb5e34ce74c63c2b3ce2b4e8662af550f (patch)
tree07d954e27b30ff8b9b510c068386ae52bcedd012 /platform/linuxbsd/SCsub
parent593e35346ab182c36068c3dcfc741eeb7311a19e (diff)
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
Diffstat (limited to 'platform/linuxbsd/SCsub')
-rw-r--r--platform/linuxbsd/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub
index ae75a75830..6e43ffcedb 100644
--- a/platform/linuxbsd/SCsub
+++ b/platform/linuxbsd/SCsub
@@ -18,5 +18,5 @@ common_x11 = [
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
-if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
+if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))