diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-10 21:46:22 +0200 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-05 14:15:07 +0200 |
commit | b2d30c725df3cb04f8a5b93455da13f5945d8b4d (patch) | |
tree | dcf7c205548864913406afd43dc67c5abe158640 /platform/javascript | |
parent | b1c6826b9f84ad564c41a6d1b1e76b09354b8945 (diff) |
[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/.eslintrc.libs.js | 1 | ||||
-rw-r--r-- | platform/javascript/SCsub | 1 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 268 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 38 | ||||
-rw-r--r-- | platform/javascript/godot_js.h | 6 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 9 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 133 |
7 files changed, 259 insertions, 197 deletions
diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js index 81b1b8c864..a46be42350 100644 --- a/platform/javascript/.eslintrc.libs.js +++ b/platform/javascript/.eslintrc.libs.js @@ -15,6 +15,7 @@ module.exports = { "IDBFS": true, "GodotOS": true, "GodotConfig": true, + "GodotDisplayListeners": true, "GodotRuntime": true, "GodotFS": true, "IDHandler": true, diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 62a8660ae4..fa9e6eed15 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -20,6 +20,7 @@ sys_env.AddJSLibraries( "js/libs/library_godot_fetch.js", "js/libs/library_godot_os.js", "js/libs/library_godot_runtime.js", + "js/libs/library_godot_input.js", ] ) diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 124b4ee1c8..c00a1cd57b 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -62,12 +62,6 @@ bool DisplayServerJavaScript::check_size_force_redraw() { return godot_js_display_size_update() != 0; } -Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) { - int point[2]; - godot_js_display_compute_position(p_x, p_y, point, point + 1); - return Point2(point[0], point[1]); -} - EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); // Empty ID is canvas. @@ -118,88 +112,51 @@ void DisplayServerJavaScript::request_quit_callback() { // Keys -template <typename T> -void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { - godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey); - godot_event->set_alt_pressed(emscripten_event_ptr->altKey); - godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey); - godot_event->set_meta_pressed(emscripten_event_ptr->metaKey); +void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) { + ev->set_shift_pressed(p_mod & 1); + ev->set_alt_pressed(p_mod & 2); + ev->set_ctrl_pressed(p_mod & 4); + ev->set_meta_pressed(p_mod & 8); } -Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { +void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) { + DisplayServerJavaScript *ds = get_singleton(); + JSKeyEvent &key_event = ds->key_event; + // Resume audio context after input in case autoplay was denied. + OS_JavaScript::get_singleton()->resume_audio(); + Ref<InputEventKey> ev; ev.instantiate(); - ev->set_echo(emscripten_event->repeat); - dom2godot_mod(emscripten_event, ev); - ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false)); - ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true)); - - String unicode = String::utf8(emscripten_event->key); - // Check if empty or multi-character (e.g. `CapsLock`). - if (unicode.length() != 1) { - // Might be empty as well, but better than nonsense. - unicode = String::utf8(emscripten_event->charValue); - } + ev->set_echo(p_repeat); + ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false)); + ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true)); + ev->set_pressed(p_pressed); + dom2godot_mod(ev, p_modifiers); + + String unicode = String::utf8(key_event.key); if (unicode.length() == 1) { ev->set_unicode(unicode[0]); } - - return ev; -} - -EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *display = get_singleton(); - Ref<InputEventKey> ev = setup_key_event(p_event); - ev->set_pressed(true); - if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) { - // Defer to keypress event for legacy unicode retrieval. - display->deferred_key_event = ev; - // Do not suppress keypress event. - return false; - } - Input::get_singleton()->parse_input_event(ev); - - // Make sure to flush all events so we can call restricted APIs inside the event. - Input::get_singleton()->flush_buffered_events(); - - return true; -} - -EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *display = get_singleton(); - display->deferred_key_event->set_unicode(p_event->charCode); - Input::get_singleton()->parse_input_event(display->deferred_key_event); - - // Make sure to flush all events so we can call restricted APIs inside the event. - Input::get_singleton()->flush_buffered_events(); - - return true; -} - -EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) { - Ref<InputEventKey> ev = setup_key_event(p_event); - ev->set_pressed(false); Input::get_singleton()->parse_input_event(ev); // Make sure to flush all events so we can call restricted APIs inside the event. Input::get_singleton()->flush_buffered_events(); - - return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0; } // Mouse -EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *display = get_singleton(); +int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) { + DisplayServerJavaScript *ds = get_singleton(); Ref<InputEventMouseButton> ev; ev.instantiate(); - ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); - ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY)); + ev->set_pressed(p_pressed); + ev->set_position(Point2(p_x, p_y)); ev->set_global_position(ev->get_position()); - dom2godot_mod(p_event, ev); + ev->set_pressed(p_pressed); + dom2godot_mod(ev, p_modifiers); - switch (p_event->button) { + switch (p_button) { case DOM_BUTTON_LEFT: ev->set_button_index(MOUSE_BUTTON_LEFT); break; @@ -219,34 +176,30 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E return false; } - if (ev->is_pressed()) { - double diff = emscripten_get_now() - display->last_click_ms; + if (p_pressed) { + uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms; - if (ev->get_button_index() == display->last_click_button_index) { - if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) { - display->last_click_ms = 0; - display->last_click_pos = Point2(-100, -100); - display->last_click_button_index = -1; + if (ev->get_button_index() == ds->last_click_button_index) { + if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) { + ds->last_click_ms = 0; + ds->last_click_pos = Point2(-100, -100); + ds->last_click_button_index = -1; ev->set_double_click(true); } } else { - display->last_click_button_index = ev->get_button_index(); + ds->last_click_button_index = ev->get_button_index(); } if (!ev->is_double_click()) { - display->last_click_ms += diff; - display->last_click_pos = ev->get_position(); + ds->last_click_ms += diff; + ds->last_click_pos = ev->get_position(); } } - Input *input = Input::get_singleton(); - int mask = input->get_mouse_button_mask(); - MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1)); + int mask = Input::get_singleton()->get_mouse_button_mask(); + int button_flag = 1 << (ev->get_button_index() - 1); if (ev->is_pressed()) { - // Since the event is consumed, focus manually. The containing iframe, - // if exists, may not have focus yet, so focus even if already focused. - focus_canvas(); mask |= button_flag; } else if (mask & button_flag) { mask &= ~button_flag; @@ -256,7 +209,9 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E } ev->set_button_mask(mask); - input->parse_input_event(ev); + Input::get_singleton()->parse_input_event(ev); + // Resume audio context after input in case autoplay was denied. + OS_JavaScript::get_singleton()->resume_audio(); // Make sure to flush all events so we can call restricted APIs inside the event. Input::get_singleton()->flush_buffered_events(); @@ -266,31 +221,26 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E return true; } -EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *ds = get_singleton(); - Input *input = Input::get_singleton(); - int input_mask = input->get_mouse_button_mask(); - Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY); +void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) { + int input_mask = Input::get_singleton()->get_mouse_button_mask(); // For motion outside the canvas, only read mouse movement if dragging // started inside the canvas; imitating desktop app behaviour. - if (!ds->cursor_inside_canvas && !input_mask) - return false; + if (!get_singleton()->cursor_inside_canvas && !input_mask) + return; Ref<InputEventMouseMotion> ev; ev.instantiate(); - dom2godot_mod(p_event, ev); + dom2godot_mod(ev, p_modifiers); ev->set_button_mask(input_mask); - ev->set_position(pos); + ev->set_position(Point2(p_x, p_y)); ev->set_global_position(ev->get_position()); - ev->set_relative(Vector2(p_event->movementX, p_event->movementY)); - input->set_mouse_position(ev->get_position()); - ev->set_speed(input->get_last_mouse_speed()); + ev->set_relative(Vector2(p_rel_x, p_rel_y)); + Input::get_singleton()->set_mouse_position(ev->get_position()); + ev->set_speed(Input::get_singleton()->get_last_mouse_speed()); - input->parse_input_event(ev); - // Don't suppress mouseover/-leave events. - return false; + Input::get_singleton()->parse_input_event(ev); } // Cursor @@ -455,12 +405,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const { } // Wheel -EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) { - ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false); - DisplayServerJavaScript *ds = get_singleton(); - if (!is_canvas_focused()) { - if (ds->cursor_inside_canvas) { - focus_canvas(); +int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) { + if (!godot_js_display_canvas_is_focused()) { + if (get_singleton()->cursor_inside_canvas) { + godot_js_display_canvas_focus(); } else { return false; } @@ -477,16 +425,17 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL)); ev->set_meta_pressed(input->is_key_pressed(KEY_META)); - if (p_event->deltaY < 0) + if (p_delta_y < 0) { ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); - else if (p_event->deltaY > 0) + } else if (p_delta_y > 0) { ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); - else if (p_event->deltaX > 0) + } else if (p_delta_x > 0) { ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); - else if (p_event->deltaX < 0) + } else if (p_delta_x < 0) { ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); - else + } else { return false; + } // Different browsers give wildly different delta values, and we can't // interpret deltaMode, so use default value for wheel events' factor. @@ -494,7 +443,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript int button_flag = 1 << (ev->get_button_index() - 1); ev->set_pressed(true); - ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag)); + ev->set_button_mask(input->get_mouse_button_mask() | button_flag); input->parse_input_event(ev); Ref<InputEventMouseButton> release = ev->duplicate(); @@ -506,52 +455,43 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript } // Touch -EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *display = get_singleton(); - Ref<InputEventScreenTouch> ev; - int lowest_id_index = -1; - for (int i = 0; i < p_event->numTouches; ++i) { - const EmscriptenTouchPoint &touch = p_event->touches[i]; - if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier) - lowest_id_index = i; - if (!touch.isChanged) - continue; - ev.instantiate(); - ev->set_index(touch.identifier); - ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); - display->touches[i] = ev->get_position(); - ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART); +void DisplayServerJavaScript::touch_callback(int p_type, int p_count) { + DisplayServerJavaScript *ds = get_singleton(); - Input::get_singleton()->parse_input_event(ev); - } + const JSTouchEvent &touch_event = ds->touch_event; + for (int i = 0; i < p_count; i++) { + Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]); + if (p_type == 2) { + // touchmove + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + ev->set_index(touch_event.identifier[i]); + ev->set_position(point); + + Point2 &prev = ds->touches[i]; + ev->set_relative(ev->get_position() - prev); + prev = ev->get_position(); + + Input::get_singleton()->parse_input_event(ev); + } else { + // touchstart/touchend + Ref<InputEventScreenTouch> ev; - // Make sure to flush all events so we can call restricted APIs inside the event. - Input::get_singleton()->flush_buffered_events(); + // Resume audio context after input in case autoplay was denied. + OS_JavaScript::get_singleton()->resume_audio(); - // Resume audio context after input in case autoplay was denied. - return true; -} + ev.instantiate(); + ev->set_index(touch_event.identifier[i]); + ev->set_position(point); + ev->set_pressed(p_type == 0); + ds->touches[i] = point; -EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { - DisplayServerJavaScript *display = get_singleton(); - Ref<InputEventScreenDrag> ev; - int lowest_id_index = -1; - for (int i = 0; i < p_event->numTouches; ++i) { - const EmscriptenTouchPoint &touch = p_event->touches[i]; - if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier) - lowest_id_index = i; - if (!touch.isChanged) - continue; - ev.instantiate(); - ev->set_index(touch.identifier); - ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); - Point2 &prev = display->touches[i]; - ev->set_relative(ev->get_position() - prev); - prev = ev->get_position(); - - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->parse_input_event(ev); + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + } } - return true; } bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { @@ -718,11 +658,6 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) { } void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) { - OS_JavaScript *os = OS_JavaScript::get_singleton(); - - // Resume audio context after input in case autoplay was denied. - os->resume_audio(); - Callable cb = get_singleton()->input_event_callback; if (!cb.is_null()) { Variant ev = p_event; @@ -800,22 +735,17 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. - SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) - SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback) - SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback) SET_EM_WINDOW_CALLBACK(blur, blur_callback) - SET_EM_CALLBACK(canvas_id, wheel, wheel_callback) - SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback) - SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback) - SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback) - SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback) - SET_EM_CALLBACK(canvas_id, keydown, keydown_callback) - SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) - SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) #undef SET_EM_CALLBACK #undef EM_CHECK + godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback); + godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback); + godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback); + godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords); + godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key); + // For APIs that are not (sufficiently) exposed, a // library is used below (implemented in library_godot_display.js). godot_js_display_notification_cb(&send_window_event_callback, diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 1863ddefeb..4e2da4e96d 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -38,6 +38,19 @@ class DisplayServerJavaScript : public DisplayServer { private: + struct JSTouchEvent { + uint32_t identifier[32] = { 0 }; + double coords[64] = { 0 }; + }; + JSTouchEvent touch_event; + + struct JSKeyEvent { + char code[32] = { 0 }; + char key[32] = { 0 }; + uint8_t modifiers[4] = { 0 }; + }; + JSKeyEvent key_event; + WindowMode window_mode = WINDOW_MODE_WINDOWED; ObjectID window_attached_instance_id = {}; @@ -47,44 +60,33 @@ private: Callable drop_files_callback; String clipboard; - Ref<InputEventKey> deferred_key_event; Point2 touches[32]; char canvas_id[256] = { 0 }; bool cursor_inside_canvas = true; CursorShape cursor_shape = CURSOR_ARROW; Point2i last_click_pos = Point2(-100, -100); // TODO check this again. - double last_click_ms = 0; + uint64_t last_click_ms = 0; int last_click_button_index = -1; bool swap_cancel_ok = false; // utilities - static Point2 compute_position_in_canvas(int p_x, int p_y); static void focus_canvas(); static bool is_canvas_focused(); - template <typename T> - static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event); - static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event); + static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod); static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape); // events static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data); - static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); - static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); - static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); - + static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers); + static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers); + static int mouse_wheel_callback(double p_delta_x, double p_delta_y); + static void touch_callback(int p_type, int p_count); + static void key_callback(int p_pressed, int p_repeat, int p_modifiers); static void vk_input_text_callback(const char *p_text, int p_cursor); - static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data); - static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data); - - static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data); - - static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data); static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index d332af2c31..512349180f 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -68,7 +68,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y); extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y); extern int godot_js_display_fullscreen_request(); extern int godot_js_display_fullscreen_exit(); -extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); extern int godot_js_display_has_webgl(int p_version); @@ -90,6 +89,11 @@ extern int godot_js_display_gamepad_sample_count(); extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); // Display listeners +extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); +extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers)); +extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y)); +extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords); +extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index affae90370..0ad52a690f 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -710,15 +710,6 @@ const GodotDisplay = { GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); }, - godot_js_display_compute_position: function (x, y, r_x, r_y) { - const canvas = GodotConfig.canvas; - const rect = canvas.getBoundingClientRect(); - const rw = canvas.width / rect.width; - const rh = canvas.height / rect.height; - GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); - GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); - }, - godot_js_display_has_webgl__sig: 'ii', godot_js_display_has_webgl: function (p_version) { if (p_version !== 1 && p_version !== 2) { diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js new file mode 100644 index 0000000000..279aa8f012 --- /dev/null +++ b/platform/javascript/js/libs/library_godot_input.js @@ -0,0 +1,133 @@ +/*************************************************************************/ +/* library_godot_input.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const GodotInput = { + $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], + $GodotInput: { + getModifiers: function (evt) { + return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3); + }, + computePosition: function (evt, rect) { + const canvas = GodotConfig.canvas; + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + const x = (evt.clientX - rect.x) * rw; + const y = (evt.clientY - rect.y) * rh; + return [x, y]; + }, + }, + + godot_js_display_mouse_move_cb__sig: 'vi', + godot_js_display_mouse_move_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function move_cb(evt) { + const rect = canvas.getBoundingClientRect(); + const pos = GodotInput.computePosition(evt, rect); + // Scale movement + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + const rel_pos_x = evt.movementX * rw; + const rel_pos_y = evt.movementY * rh; + const modifiers = GodotInput.getModifiers(evt); + func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers); + } + GodotDisplayListeners.add(window, 'mousemove', move_cb, false); + }, + + godot_js_display_mouse_wheel_cb__sig: 'vi', + godot_js_display_mouse_wheel_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + function wheel_cb(evt) { + if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) { + evt.preventDefault(); + } + } + GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false); + }, + + godot_js_display_mouse_button_cb__sig: 'vi', + godot_js_display_mouse_button_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function button_cb(p_pressed, evt) { + const rect = canvas.getBoundingClientRect(); + const pos = GodotInput.computePosition(evt, rect); + const modifiers = GodotInput.getModifiers(evt); + if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { + evt.preventDefault(); + } + } + GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false); + GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false); + }, + + godot_js_display_touch_cb__sig: 'viii', + godot_js_display_touch_cb: function (callback, ids, coords) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function touch_cb(type, evt) { + const rect = canvas.getBoundingClientRect(); + const touches = evt.changedTouches; + for (let i = 0; i < touches.length; i++) { + const touch = touches[i]; + const pos = GodotInput.computePosition(touch, rect); + GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double'); + GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double'); + GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32'); + } + func(type, touches.length); + if (evt.cancelable) { + evt.preventDefault(); + } + } + GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false); + GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false); + GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false); + GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false); + }, + + godot_js_display_key_cb__sig: 'viii', + godot_js_display_key_cb: function (callback, code, key) { + const func = GodotRuntime.get_func(callback); + function key_cb(pressed, evt) { + const modifiers = GodotInput.getModifiers(evt); + GodotRuntime.stringToHeap(evt.code, code, 32); + GodotRuntime.stringToHeap(evt.key, key, 32); + func(pressed, evt.repeat, modifiers); + evt.preventDefault(); + } + GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false); + GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false); + }, +}; + +autoAddDeps(GodotInput, '$GodotInput'); +mergeInto(LibraryManager.library, GodotInput); |