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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-10 21:46:22 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-05 14:15:07 +0200
commitb2d30c725df3cb04f8a5b93455da13f5945d8b4d (patch)
treedcf7c205548864913406afd43dc67c5abe158640 /platform/javascript
parentb1c6826b9f84ad564c41a6d1b1e76b09354b8945 (diff)
[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle.
Diffstat (limited to 'platform/javascript')
-rw-r--r--platform/javascript/.eslintrc.libs.js1
-rw-r--r--platform/javascript/SCsub1
-rw-r--r--platform/javascript/display_server_javascript.cpp268
-rw-r--r--platform/javascript/display_server_javascript.h38
-rw-r--r--platform/javascript/godot_js.h6
-rw-r--r--platform/javascript/js/libs/library_godot_display.js9
-rw-r--r--platform/javascript/js/libs/library_godot_input.js133
7 files changed, 259 insertions, 197 deletions
diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js
index 81b1b8c864..a46be42350 100644
--- a/platform/javascript/.eslintrc.libs.js
+++ b/platform/javascript/.eslintrc.libs.js
@@ -15,6 +15,7 @@ module.exports = {
"IDBFS": true,
"GodotOS": true,
"GodotConfig": true,
+ "GodotDisplayListeners": true,
"GodotRuntime": true,
"GodotFS": true,
"IDHandler": true,
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 62a8660ae4..fa9e6eed15 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -20,6 +20,7 @@ sys_env.AddJSLibraries(
"js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
+ "js/libs/library_godot_input.js",
]
)
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 124b4ee1c8..c00a1cd57b 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -62,12 +62,6 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
-Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- int point[2];
- godot_js_display_compute_position(p_x, p_y, point, point + 1);
- return Point2(point[0], point[1]);
-}
-
EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
// Empty ID is canvas.
@@ -118,88 +112,51 @@ void DisplayServerJavaScript::request_quit_callback() {
// Keys
-template <typename T>
-void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
- godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
- godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
- godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
+void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
+ ev->set_shift_pressed(p_mod & 1);
+ ev->set_alt_pressed(p_mod & 2);
+ ev->set_ctrl_pressed(p_mod & 4);
+ ev->set_meta_pressed(p_mod & 8);
}
-Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
+void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
+ JSKeyEvent &key_event = ds->key_event;
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
Ref<InputEventKey> ev;
ev.instantiate();
- ev->set_echo(emscripten_event->repeat);
- dom2godot_mod(emscripten_event, ev);
- ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
- ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
-
- String unicode = String::utf8(emscripten_event->key);
- // Check if empty or multi-character (e.g. `CapsLock`).
- if (unicode.length() != 1) {
- // Might be empty as well, but better than nonsense.
- unicode = String::utf8(emscripten_event->charValue);
- }
+ ev->set_echo(p_repeat);
+ ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
+ ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
+
+ String unicode = String::utf8(key_event.key);
if (unicode.length() == 1) {
ev->set_unicode(unicode[0]);
}
-
- return ev;
-}
-
-EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(true);
- if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
- // Defer to keypress event for legacy unicode retrieval.
- display->deferred_key_event = ev;
- // Do not suppress keypress event.
- return false;
- }
- Input::get_singleton()->parse_input_event(ev);
-
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
-
- return true;
-}
-
-EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- display->deferred_key_event->set_unicode(p_event->charCode);
- Input::get_singleton()->parse_input_event(display->deferred_key_event);
-
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
-
- return true;
-}
-
-EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(false);
Input::get_singleton()->parse_input_event(ev);
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
-
- return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
}
// Mouse
-EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
+int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
Ref<InputEventMouseButton> ev;
ev.instantiate();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
+ ev->set_pressed(p_pressed);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- dom2godot_mod(p_event, ev);
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
- switch (p_event->button) {
+ switch (p_button) {
case DOM_BUTTON_LEFT:
ev->set_button_index(MOUSE_BUTTON_LEFT);
break;
@@ -219,34 +176,30 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
return false;
}
- if (ev->is_pressed()) {
- double diff = emscripten_get_now() - display->last_click_ms;
+ if (p_pressed) {
+ uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
- if (ev->get_button_index() == display->last_click_button_index) {
- if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
- display->last_click_ms = 0;
- display->last_click_pos = Point2(-100, -100);
- display->last_click_button_index = -1;
+ if (ev->get_button_index() == ds->last_click_button_index) {
+ if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
+ ds->last_click_ms = 0;
+ ds->last_click_pos = Point2(-100, -100);
+ ds->last_click_button_index = -1;
ev->set_double_click(true);
}
} else {
- display->last_click_button_index = ev->get_button_index();
+ ds->last_click_button_index = ev->get_button_index();
}
if (!ev->is_double_click()) {
- display->last_click_ms += diff;
- display->last_click_pos = ev->get_position();
+ ds->last_click_ms += diff;
+ ds->last_click_pos = ev->get_position();
}
}
- Input *input = Input::get_singleton();
- int mask = input->get_mouse_button_mask();
- MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
+ int mask = Input::get_singleton()->get_mouse_button_mask();
+ int button_flag = 1 << (ev->get_button_index() - 1);
if (ev->is_pressed()) {
- // Since the event is consumed, focus manually. The containing iframe,
- // if exists, may not have focus yet, so focus even if already focused.
- focus_canvas();
mask |= button_flag;
} else if (mask & button_flag) {
mask &= ~button_flag;
@@ -256,7 +209,9 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
}
ev->set_button_mask(mask);
- input->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
@@ -266,31 +221,26 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
return true;
}
-EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *ds = get_singleton();
- Input *input = Input::get_singleton();
- int input_mask = input->get_mouse_button_mask();
- Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
+void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
+ int input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!ds->cursor_inside_canvas && !input_mask)
- return false;
+ if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ return;
Ref<InputEventMouseMotion> ev;
ev.instantiate();
- dom2godot_mod(p_event, ev);
+ dom2godot_mod(ev, p_modifiers);
ev->set_button_mask(input_mask);
- ev->set_position(pos);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
- input->set_mouse_position(ev->get_position());
- ev->set_speed(input->get_last_mouse_speed());
+ ev->set_relative(Vector2(p_rel_x, p_rel_y));
+ Input::get_singleton()->set_mouse_position(ev->get_position());
+ ev->set_speed(Input::get_singleton()->get_last_mouse_speed());
- input->parse_input_event(ev);
- // Don't suppress mouseover/-leave events.
- return false;
+ Input::get_singleton()->parse_input_event(ev);
}
// Cursor
@@ -455,12 +405,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
}
// Wheel
-EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
- ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
- DisplayServerJavaScript *ds = get_singleton();
- if (!is_canvas_focused()) {
- if (ds->cursor_inside_canvas) {
- focus_canvas();
+int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
+ if (!godot_js_display_canvas_is_focused()) {
+ if (get_singleton()->cursor_inside_canvas) {
+ godot_js_display_canvas_focus();
} else {
return false;
}
@@ -477,16 +425,17 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
ev->set_meta_pressed(input->is_key_pressed(KEY_META));
- if (p_event->deltaY < 0)
+ if (p_delta_y < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
- else if (p_event->deltaY > 0)
+ } else if (p_delta_y > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
- else if (p_event->deltaX > 0)
+ } else if (p_delta_x > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
- else if (p_event->deltaX < 0)
+ } else if (p_delta_x < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
- else
+ } else {
return false;
+ }
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
@@ -494,7 +443,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
int button_flag = 1 << (ev->get_button_index() - 1);
ev->set_pressed(true);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
+ ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
input->parse_input_event(ev);
Ref<InputEventMouseButton> release = ev->duplicate();
@@ -506,52 +455,43 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
}
// Touch
-EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenTouch> ev;
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev.instantiate();
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- display->touches[i] = ev->get_position();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
+void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
+ DisplayServerJavaScript *ds = get_singleton();
- Input::get_singleton()->parse_input_event(ev);
- }
+ const JSTouchEvent &touch_event = ds->touch_event;
+ for (int i = 0; i < p_count; i++) {
+ Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
+ if (p_type == 2) {
+ // touchmove
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+
+ Point2 &prev = ds->touches[i];
+ ev->set_relative(ev->get_position() - prev);
+ prev = ev->get_position();
+
+ Input::get_singleton()->parse_input_event(ev);
+ } else {
+ // touchstart/touchend
+ Ref<InputEventScreenTouch> ev;
- // Make sure to flush all events so we can call restricted APIs inside the event.
- Input::get_singleton()->flush_buffered_events();
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
- // Resume audio context after input in case autoplay was denied.
- return true;
-}
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+ ev->set_pressed(p_type == 0);
+ ds->touches[i] = point;
-EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenDrag> ev;
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev.instantiate();
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- Point2 &prev = display->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
-
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+ }
}
- return true;
}
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
@@ -718,11 +658,6 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
}
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
-
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
-
Callable cb = get_singleton()->input_event_callback;
if (!cb.is_null()) {
Variant ev = p_event;
@@ -800,22 +735,17 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
- SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
- SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
- SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
- SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
- SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
- SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
- SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
- SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
+ godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
+ godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
+ godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
+ godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
+ godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
+
// For APIs that are not (sufficiently) exposed, a
// library is used below (implemented in library_godot_display.js).
godot_js_display_notification_cb(&send_window_event_callback,
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 1863ddefeb..4e2da4e96d 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -38,6 +38,19 @@
class DisplayServerJavaScript : public DisplayServer {
private:
+ struct JSTouchEvent {
+ uint32_t identifier[32] = { 0 };
+ double coords[64] = { 0 };
+ };
+ JSTouchEvent touch_event;
+
+ struct JSKeyEvent {
+ char code[32] = { 0 };
+ char key[32] = { 0 };
+ uint8_t modifiers[4] = { 0 };
+ };
+ JSKeyEvent key_event;
+
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
@@ -47,44 +60,33 @@ private:
Callable drop_files_callback;
String clipboard;
- Ref<InputEventKey> deferred_key_event;
Point2 touches[32];
char canvas_id[256] = { 0 };
bool cursor_inside_canvas = true;
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
- double last_click_ms = 0;
+ uint64_t last_click_ms = 0;
int last_click_button_index = -1;
bool swap_cancel_ok = false;
// utilities
- static Point2 compute_position_in_canvas(int p_x, int p_y);
static void focus_canvas();
static bool is_canvas_focused();
- template <typename T>
- static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
- static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
+ static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod);
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
// events
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
- static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
-
+ static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
+ static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
+ static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
+ static void touch_callback(int p_type, int p_count);
+ static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
static void vk_input_text_callback(const char *p_text, int p_cursor);
- static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
- static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
-
- static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
-
- static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
- static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
-
static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index d332af2c31..512349180f 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -68,7 +68,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
extern int godot_js_display_fullscreen_request();
extern int godot_js_display_fullscreen_exit();
-extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
extern int godot_js_display_has_webgl(int p_version);
@@ -90,6 +89,11 @@ extern int godot_js_display_gamepad_sample_count();
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
// Display listeners
+extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index affae90370..0ad52a690f 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -710,15 +710,6 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
- godot_js_display_compute_position: function (x, y, r_x, r_y) {
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
- GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
- },
-
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
new file mode 100644
index 0000000000..279aa8f012
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -0,0 +1,133 @@
+/*************************************************************************/
+/* library_godot_input.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotInput = {
+ $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotInput: {
+ getModifiers: function (evt) {
+ return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
+ },
+ computePosition: function (evt, rect) {
+ const canvas = GodotConfig.canvas;
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const x = (evt.clientX - rect.x) * rw;
+ const y = (evt.clientY - rect.y) * rh;
+ return [x, y];
+ },
+ },
+
+ godot_js_display_mouse_move_cb__sig: 'vi',
+ godot_js_display_mouse_move_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function move_cb(evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ // Scale movement
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const rel_pos_x = evt.movementX * rw;
+ const rel_pos_y = evt.movementY * rh;
+ const modifiers = GodotInput.getModifiers(evt);
+ func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
+ }
+ GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
+ },
+
+ godot_js_display_mouse_wheel_cb__sig: 'vi',
+ godot_js_display_mouse_wheel_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ function wheel_cb(evt) {
+ if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
+ evt.preventDefault();
+ }
+ }
+ GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
+ },
+
+ godot_js_display_mouse_button_cb__sig: 'vi',
+ godot_js_display_mouse_button_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function button_cb(p_pressed, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ const modifiers = GodotInput.getModifiers(evt);
+ if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
+ evt.preventDefault();
+ }
+ }
+ GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
+ GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
+ },
+
+ godot_js_display_touch_cb__sig: 'viii',
+ godot_js_display_touch_cb: function (callback, ids, coords) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function touch_cb(type, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const touches = evt.changedTouches;
+ for (let i = 0; i < touches.length; i++) {
+ const touch = touches[i];
+ const pos = GodotInput.computePosition(touch, rect);
+ GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double');
+ GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double');
+ GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32');
+ }
+ func(type, touches.length);
+ if (evt.cancelable) {
+ evt.preventDefault();
+ }
+ }
+ GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
+ GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
+ GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
+ GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
+ },
+
+ godot_js_display_key_cb__sig: 'viii',
+ godot_js_display_key_cb: function (callback, code, key) {
+ const func = GodotRuntime.get_func(callback);
+ function key_cb(pressed, evt) {
+ const modifiers = GodotInput.getModifiers(evt);
+ GodotRuntime.stringToHeap(evt.code, code, 32);
+ GodotRuntime.stringToHeap(evt.key, key, 32);
+ func(pressed, evt.repeat, modifiers);
+ evt.preventDefault();
+ }
+ GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
+ GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
+ },
+};
+
+autoAddDeps(GodotInput, '$GodotInput');
+mergeInto(LibraryManager.library, GodotInput);