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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-07 14:06:46 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-07 21:51:14 +0200 |
commit | a1fe6d6899c5ed4cf13c16f9d6bcd64958ab8254 (patch) | |
tree | 7fb7f62fe237d3b66f68e8d9f968cd1339022143 /platform/javascript | |
parent | 9a98c09bb2681765160cc9ddcbd4eea37511eec2 (diff) |
[HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/javascript_main.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 0fe95b0a8f..40771d1882 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -66,6 +66,11 @@ void main_loop_callback() { int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0) { + if (current_ticks - target_ticks > 1000000) { + // When the window loses focus, we stop getting updates and accumulate delay. + // For this reason, if the difference is too big, we reset target ticks to the current ticks. + target_ticks = current_ticks; + } target_ticks += (uint64_t)(1000000 / target_fps); } if (os->main_loop_iterate()) { |