diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-05-11 00:11:29 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-05-11 00:26:02 +0200 |
commit | 9bdb853eecd56bc905e5a766731a64034b54c96c (patch) | |
tree | ee3442e9c04d3be6d9c675c4326aacead32be515 /platform/javascript | |
parent | 39d9a5540c770242388d02397da4f6a00b09ccbc (diff) |
[HTML5] Limit the returned OS cpu count to 2.
Temporarily workaround issues due to godot spawning too many threads.
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/js/libs/library_godot_os.js | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 12d06a8d51..377eec3234 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -305,7 +305,9 @@ const GodotOS = { godot_js_os_hw_concurrency_get__sig: 'i', godot_js_os_hw_concurrency_get: function () { - return navigator.hardwareConcurrency || 1; + // TODO Godot core needs fixing to avoid spawning too many threads (> 24). + const concurrency = navigator.hardwareConcurrency || 1; + return concurrency < 2 ? concurrency : 2; }, godot_js_os_download_buffer__sig: 'viiii', |