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author | thimenesup <thimenesup@gmail.com> | 2019-08-20 18:06:21 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-20 18:06:21 +0200 |
commit | 79a4930501f74212e7799c679d8e25d5d26e36c7 (patch) | |
tree | 8e4c3c9b99fcd608844203a0c6de4f176d794a22 /platform/javascript | |
parent | bb5bf8ef49fd9d4e0580998dd03644d99bd3bc1a (diff) |
Expose SceneTreeDock::get_tree_editor()
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
Diffstat (limited to 'platform/javascript')
0 files changed, 0 insertions, 0 deletions