diff options
author | jordi <creptthrust@gmail.com> | 2022-01-27 13:46:57 -0600 |
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committer | jordi <creptthrust@gmail.com> | 2022-02-03 21:50:32 -0600 |
commit | 54dec44dbae4859842c6d99aafaafd186b33fee4 (patch) | |
tree | 404270d60c2baaba7031df98bb78c604872e30a3 /platform/javascript | |
parent | 203e261526ebe123523d7e6ea6cfc6c628216e9d (diff) |
Add screen_get_refresh_rate to DisplayServer
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 4 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 2842fc2f5e..cd0ac519f6 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -794,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const { return godot_js_display_pixel_ratio_get(); } +float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const { + return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so. +} + Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const { Vector<WindowID> ret; ret.push_back(MAIN_WINDOW_ID); diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 1ae5d68787..b50956d91c 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -139,6 +139,7 @@ public: virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; virtual void virtual_keyboard_hide() override; |