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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:48:46 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:51:32 +0200 |
commit | 14c057eab605e8018a1ac7f98ed0f16faeabf9a2 (patch) | |
tree | bf9b2ccdd2340497e06d377fdf97323e69213aa0 /platform/javascript | |
parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) |
[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index a760e36982..24be07d8ec 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -47,6 +47,7 @@ if env["gdnative_enabled"]: sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) + sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) # Force exporting the standard library (printf, malloc, etc.) sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" # The main emscripten runtime, with exported standard libraries. |