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author | Leon Krause <lk@leonkrause.com> | 2017-08-13 13:10:04 +0200 |
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committer | Leon Krause <lk@leonkrause.com> | 2017-09-11 20:56:29 +0200 |
commit | 4db801aaeac130a74197ab43e531ce2533414eb9 (patch) | |
tree | 65cb628baaea9b9c680557b41f603bba276306bf /platform/javascript/pre_wasm.js | |
parent | b4ad899ef64df6e341a4cbe52a15109cd3d6b2eb (diff) |
HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
integration
- Add download progress callback
- Add progress bar and indeterminate spinner to default HTML page
- Try downloading files multiple times when failing
- Get rid of godotfs.js
- Separate steps for engine initialization, game initialization and game
start
- Allow multiple games on one HTML page
- Substitution placeholders only used in .html file
- Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
$GODOT_TMEM -> $GODOT_TOTAL_MEMORY
- Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
Diffstat (limited to 'platform/javascript/pre_wasm.js')
-rw-r--r-- | platform/javascript/pre_wasm.js | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/javascript/pre_wasm.js b/platform/javascript/pre_wasm.js new file mode 100644 index 0000000000..be4383c8c9 --- /dev/null +++ b/platform/javascript/pre_wasm.js @@ -0,0 +1,3 @@ +var Engine = { + USING_WASM: true, + RuntimeEnvironment: function(Module) { |