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authorRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:32 +0100
commit3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch)
tree91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/javascript/os_javascript.h
parenta9c85e79add171ddb57e46df24376102893299b7 (diff)
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
Diffstat (limited to 'platform/javascript/os_javascript.h')
-rw-r--r--platform/javascript/os_javascript.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 65a18830ed..5319ea121c 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -160,10 +160,6 @@ public:
virtual String get_resource_dir() const;
virtual String get_user_data_dir() const;
- virtual OS::PowerState get_power_state();
- virtual int get_power_seconds_left();
- virtual int get_power_percent_left();
-
void set_idb_available(bool p_idb_available);
virtual bool is_userfs_persistent() const;