diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 11:05:22 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 18:56:21 +0100 |
commit | 179ec3ca0ef909592eece8c907ec0cd855ef5b04 (patch) | |
tree | bea6987abee005a88b147997ce5259d48c668315 /platform/javascript/native | |
parent | e2083871eb57e56fe637c3d8f6647ddb4ff539e0 (diff) |
[HTML5] AudioWorklet API implementation.
Rewrote AudioDriverJavaScript to support multiple processor nodes.
The old (and deprecated) ScriptProcessorNode when threads are not
available, and the new AudioWorklet API when threads are enabled.
The new implementation uses two ring buffers and a shared state to
communicated with the AudioWorklet thread.
The audio.worklet.js JavaScript file is always added to the export
template, but only really used (and downloaded) in the thread build.
Diffstat (limited to 'platform/javascript/native')
-rw-r--r-- | platform/javascript/native/audio.worklet.js | 186 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_audio.js | 357 |
2 files changed, 449 insertions, 94 deletions
diff --git a/platform/javascript/native/audio.worklet.js b/platform/javascript/native/audio.worklet.js new file mode 100644 index 0000000000..ad7957e45c --- /dev/null +++ b/platform/javascript/native/audio.worklet.js @@ -0,0 +1,186 @@ +/*************************************************************************/ +/* audio.worklet.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +class RingBuffer { + + constructor(p_buffer, p_state) { + this.buffer = p_buffer; + this.avail = p_state; + this.rpos = 0; + this.wpos = 0; + } + + data_left() { + return Atomics.load(this.avail, 0); + } + + space_left() { + return this.buffer.length - this.data_left(); + } + + read(output) { + const size = this.buffer.length; + let from = 0 + let to_write = output.length; + if (this.rpos + to_write > size) { + const high = size - this.rpos; + output.set(this.buffer.subarray(this.rpos, size)); + from = high; + to_write -= high; + this.rpos = 0; + } + output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); + this.rpos += to_write; + Atomics.add(this.avail, 0, -output.length); + Atomics.notify(this.avail, 0); + } + + write(p_buffer) { + const to_write = p_buffer.length; + const mw = this.buffer.length - this.wpos; + if (mw >= to_write) { + this.buffer.set(p_buffer, this.wpos); + } else { + const high = p_buffer.subarray(0, to_write - mw); + const low = p_buffer.subarray(to_write - mw); + this.buffer.set(high, this.wpos); + this.buffer.set(low); + } + let diff = to_write; + if (this.wpos + diff >= this.buffer.length) { + diff -= this.buffer.length; + } + this.wpos += diff; + Atomics.add(this.avail, 0, to_write); + Atomics.notify(this.avail, 0); + } +} + +class GodotProcessor extends AudioWorkletProcessor { + constructor() { + super(); + this.running = true; + this.lock = null; + this.notifier = null; + this.output = null; + this.output_buffer = new Float32Array(); + this.input = null; + this.input_buffer = new Float32Array(); + this.port.onmessage = (event) => { + const cmd = event.data['cmd']; + const data = event.data['data']; + this.parse_message(cmd, data); + }; + } + + process_notify() { + Atomics.add(this.notifier, 0, 1); + Atomics.notify(this.notifier, 0); + } + + parse_message(p_cmd, p_data) { + if (p_cmd == "start" && p_data) { + const state = p_data[0]; + let idx = 0; + this.lock = state.subarray(idx, ++idx); + this.notifier = state.subarray(idx, ++idx); + const avail_in = state.subarray(idx, ++idx); + const avail_out = state.subarray(idx, ++idx); + this.input = new RingBuffer(p_data[1], avail_in); + this.output = new RingBuffer(p_data[2], avail_out); + } else if (p_cmd == "stop") { + this.runing = false; + this.output = null; + this.input = null; + } + } + + array_has_data(arr) { + return arr.length && arr[0].length && arr[0][0].length; + } + + process(inputs, outputs, parameters) { + if (!this.running) { + return false; // Stop processing. + } + if (this.output === null) { + return true; // Not ready yet, keep processing. + } + const process_input = this.array_has_data(inputs); + if (process_input) { + const input = inputs[0]; + const chunk = input[0].length * input.length; + if (this.input_buffer.length != chunk) { + this.input_buffer = new Float32Array(chunk); + } + if (this.input.space_left() >= chunk) { + this.write_input(this.input_buffer, input); + this.input.write(this.input_buffer); + } else { + this.port.postMessage("Input buffer is full! Skipping input frame."); + } + } + const process_output = this.array_has_data(outputs); + if (process_output) { + const output = outputs[0]; + const chunk = output[0].length * output.length; + if (this.output_buffer.length != chunk) { + this.output_buffer = new Float32Array(chunk) + } + if (this.output.data_left() >= chunk) { + this.output.read(this.output_buffer); + this.write_output(output, this.output_buffer); + } else { + this.port.postMessage("Output buffer has not enough frames! Skipping output frame."); + } + } + this.process_notify(); + return true; + } + + write_output(dest, source) { + const channels = dest.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < dest[ch].length; sample++) { + dest[ch][sample] = source[sample * channels + ch]; + } + } + } + + write_input(dest, source) { + const channels = source.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < source[ch].length; sample++) { + dest[sample * channels + ch] = source[ch][sample]; + } + } + } +} + +registerProcessor('godot-processor', GodotProcessor); diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js index 1e6f787657..846359b8b2 100644 --- a/platform/javascript/native/library_godot_audio.js +++ b/platform/javascript/native/library_godot_audio.js @@ -27,89 +27,123 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -var GodotAudio = { + +const GodotAudio = { $GodotAudio__deps: ['$GodotOS'], $GodotAudio: { - ctx: null, input: null, - script: null, - }, + driver: null, + interval: 0, - godot_audio_is_available__proxy: 'sync', - godot_audio_is_available: function () { - if (!(window.AudioContext || window.webkitAudioContext)) { - return 0; - } - return 1; - }, + init: function(mix_rate, latency, onstatechange, onlatencyupdate) { + const ctx = new (window.AudioContext || window.webkitAudioContext)({ + sampleRate: mix_rate, + // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. + }); + GodotAudio.ctx = ctx; + onstatechange(ctx.state); // Immeditately notify state. + ctx.onstatechange = function() { + let state = 0; + switch (ctx.state) { + case 'suspended': + state = 0; + break; + case 'running': + state = 1; + break; + case 'closed': + state = 2; + break; + } + onstatechange(state); + } + // Update computed latency + GodotAudio.interval = setInterval(function() { + let latency = 0; + if (ctx.baseLatency) { + latency += GodotAudio.ctx.baseLatency; + } + if (ctx.outputLatency) { + latency += GodotAudio.ctx.outputLatency; + } + onlatencyupdate(latency); + }, 1000); + GodotOS.atexit(GodotAudio.close_async); + return ctx.destination.channelCount; + }, - godot_audio_init: function(mix_rate, latency) { - GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); - GodotOS.atexit(function(accept, reject) { - if (!GodotAudio.ctx) { - accept(); + create_input: function(callback) { + if (GodotAudio.input) { + return; // Already started. + } + function gotMediaInput(stream) { + GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); + callback(GodotAudio.input) + } + if (navigator.mediaDevices.getUserMedia) { + navigator.mediaDevices.getUserMedia({ + "audio": true + }).then(gotMediaInput, function(e) { out(e) }); + } else { + if (!navigator.getUserMedia) { + navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; + } + navigator.getUserMedia({ + "audio": true + }, gotMediaInput, function(e) { out(e) }); + } + }, + + close_async: function(resolve, reject) { + const ctx = GodotAudio.ctx; + GodotAudio.ctx = null; + // Audio was not initialized. + if (!ctx) { + resolve(); return; } - if (GodotAudio.script) { - GodotAudio.script.disconnect(); - GodotAudio.script.onaudioprocess = null; - GodotAudio.script = null; + // Remove latency callback + if (GodotAudio.interval) { + clearInterval(GodotAudio.interval); + GodotAudio.interval = 0; } + // Disconnect input, if it was started. if (GodotAudio.input) { GodotAudio.input.disconnect(); GodotAudio.input = null; } - GodotAudio.ctx.close().then(function() { - accept(); + // Disconnect output + let closed = Promise.resolve(); + if (GodotAudio.driver) { + closed = GodotAudio.driver.close(); + } + closed.then(function() { + return ctx.close(); + }).then(function() { + ctx.onstatechange = null; + resolve(); }).catch(function(e) { - accept(); + ctx.onstatechange = null; + console.error("Error closing AudioContext", e); + resolve(); }); - GodotAudio.ctx = null; - }); - return GodotAudio.ctx.destination.channelCount; + }, }, - godot_audio_create_processor: function(buffer_length, channel_count) { - GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); - GodotAudio.script.connect(GodotAudio.ctx.destination); - return GodotAudio.script.bufferSize; + godot_audio_is_available__proxy: 'sync', + godot_audio_is_available: function () { + if (!(window.AudioContext || window.webkitAudioContext)) { + return 0; + } + return 1; }, - godot_audio_start: function(buffer_ptr, p_process_start, p_process_end, p_process_capture) { - const audioDriverProcessStart = GodotOS.get_func(p_process_start); - const audioDriverProcessEnd = GodotOS.get_func(p_process_end); - const audioDriverProcessCapture = GodotOS.get_func(p_process_capture); - GodotAudio.script.onaudioprocess = function(audioProcessingEvent) { - audioDriverProcessStart(); - - var input = audioProcessingEvent.inputBuffer; - var output = audioProcessingEvent.outputBuffer; - var internalBuffer = HEAPF32.subarray( - buffer_ptr / HEAPF32.BYTES_PER_ELEMENT, - buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels); - for (var channel = 0; channel < output.numberOfChannels; channel++) { - var outputData = output.getChannelData(channel); - // Loop through samples. - for (var sample = 0; sample < outputData.length; sample++) { - outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel]; - } - } - - if (GodotAudio.input) { - var inputDataL = input.getChannelData(0); - var inputDataR = input.getChannelData(1); - for (var i = 0; i < inputDataL.length; i++) { - audioDriverProcessCapture(inputDataL[i]); - audioDriverProcessCapture(inputDataR[i]); - } - } - audioDriverProcessEnd(); - }; + godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) { + const statechange = GodotOS.get_func(p_state_change); + const latencyupdate = GodotOS.get_func(p_latency_update); + return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); }, godot_audio_resume: function() { @@ -118,48 +152,21 @@ var GodotAudio = { } }, - godot_audio_get_latency__proxy: 'sync', - godot_audio_get_latency: function() { - var latency = 0; - if (GodotAudio.ctx) { - if (GodotAudio.ctx.baseLatency) { - latency += GodotAudio.ctx.baseLatency; - } - if (GodotAudio.ctx.outputLatency) { - latency += GodotAudio.ctx.outputLatency; - } - } - return latency; - }, - godot_audio_capture_start__proxy: 'sync', godot_audio_capture_start: function() { if (GodotAudio.input) { return; // Already started. } - function gotMediaInput(stream) { - GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); - GodotAudio.input.connect(GodotAudio.script); - } - - function gotMediaInputError(e) { - out(e); - } - - if (navigator.mediaDevices.getUserMedia) { - navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError); - } else { - if (!navigator.getUserMedia) - navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; - navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError); - } + GodotAudio.create_input(function(input) { + input.connect(GodotAudio.driver.get_node()); + }); }, godot_audio_capture_stop__proxy: 'sync', godot_audio_capture_stop: function() { if (GodotAudio.input) { const tracks = GodotAudio.input['mediaStream']['getTracks'](); - for (var i = 0; i < tracks.length; i++) { + for (let i = 0; i < tracks.length; i++) { tracks[i]['stop'](); } GodotAudio.input.disconnect(); @@ -170,3 +177,165 @@ var GodotAudio = { autoAddDeps(GodotAudio, "$GodotAudio"); mergeInto(LibraryManager.library, GodotAudio); + +/** + * The AudioWorklet API driver, used when threads are available. + */ +const GodotAudioWorklet = { + + $GodotAudioWorklet__deps: ['$GodotAudio'], + $GodotAudioWorklet: { + promise: null, + worklet: null, + + create: function(channels) { + const path = Module['locateFile']('godot.audio.worklet.js'); + GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() { + GodotAudioWorklet.worklet = new AudioWorkletNode( + GodotAudio.ctx, + 'godot-processor', + { + 'outputChannelCount': [channels] + } + ); + return Promise.resolve(); + }); + GodotAudio.driver = GodotAudioWorklet; + }, + + start: function(in_buf, out_buf, state) { + GodotAudioWorklet.promise.then(function() { + const node = GodotAudioWorklet.worklet; + node.connect(GodotAudio.ctx.destination); + node.port.postMessage({ + 'cmd': 'start', + 'data': [state, in_buf, out_buf], + }); + node.port.onmessage = function(event) { + console.error(event.data); + }; + }); + }, + + get_node: function() { + return GodotAudioWorklet.worklet; + }, + + close: function() { + return new Promise(function(resolve, reject) { + GodotAudioWorklet.promise.then(function() { + GodotAudioWorklet.worklet.port.postMessage({ + 'cmd': 'stop', + 'data': null, + }); + GodotAudioWorklet.worklet.disconnect(); + GodotAudioWorklet.worklet = null; + GodotAudioWorklet.promise = null; + resolve(); + }); + }); + }, + }, + + godot_audio_worklet_create: function(channels) { + GodotAudioWorklet.create(channels); + }, + + godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) { + const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); + const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); + const state = GodotOS.heapSub(HEAP32, p_state, 4); + GodotAudioWorklet.start(in_buffer, out_buffer, state); + }, + + godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) { + Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); + return Atomics.load(HEAP32, (p_state >> 2) + p_idx); + }, + + godot_audio_worklet_state_add: function(p_state, p_idx, p_value) { + return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value); + }, + + godot_audio_worklet_state_get: function(p_state, p_idx) { + return Atomics.load(HEAP32, (p_state >> 2) + p_idx); + }, +}; + +autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet"); +mergeInto(LibraryManager.library, GodotAudioWorklet); + +/* + * The deprecated ScriptProcessorNode API, used when threads are disabled. + */ +const GodotAudioScript = { + + $GodotAudioScript__deps: ['$GodotAudio'], + $GodotAudioScript: { + script: null, + + create: function(buffer_length, channel_count) { + GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); + GodotAudio.driver = GodotAudioScript; + return GodotAudioScript.script.bufferSize; + }, + + start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) { + GodotAudioScript.script.onaudioprocess = function(event) { + // Read input + const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); + const input = event.inputBuffer; + if (GodotAudio.input) { + const inlen = input.getChannelData(0).length; + for (let ch = 0; ch < 2; ch++) { + const data = input.getChannelData(ch); + for (let s = 0; s < inlen; s++) { + inb[s * 2 + ch] = data[s]; + } + } + } + + // Let Godot process the input/output. + onprocess(); + + // Write the output. + const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); + const output = event.outputBuffer; + const channels = output.numberOfChannels; + for (let ch = 0; ch < channels; ch++) { + const data = output.getChannelData(ch); + // Loop through samples and assign computed values. + for (let sample = 0; sample < data.length; sample++) { + data[sample] = outb[sample * channels + ch]; + } + } + }; + GodotAudioScript.script.connect(GodotAudio.ctx.destination); + }, + + get_node: function() { + return GodotAudioScript.script; + }, + + close: function() { + return new Promise(function(resolve, reject) { + GodotAudioScript.script.disconnect(); + GodotAudioScript.script.onaudioprocess = null; + GodotAudioScript.script = null; + resolve(); + }); + }, + }, + + godot_audio_script_create: function(buffer_length, channel_count) { + return GodotAudioScript.create(buffer_length, channel_count); + }, + + godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) { + const onprocess = GodotOS.get_func(p_cb); + GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess); + }, +}; + +autoAddDeps(GodotAudioScript, "$GodotAudioScript"); +mergeInto(LibraryManager.library, GodotAudioScript); |