diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-03-08 19:31:52 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-03-08 23:37:53 +0100 |
commit | f34c7982c546748c7649e76f8e605ae5ca7a17a8 (patch) | |
tree | f868b73af9c002b9f4136617bce98ff6f1153ae4 /platform/javascript/js | |
parent | b6e97c10adeccbad99e0acdd93d93de3057c0ea6 (diff) |
[HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index c72b6b3691..b4f1fee4ed 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -400,6 +400,10 @@ const GodotDisplayScreen = { $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], $GodotDisplayScreen: { desired_size: [0, 0], + hidpi: true, + getPixelRatio: function () { + return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1; + }, isFullscreen: function () { const elem = document.fullscreenElement || document.mozFullscreenElement || document.webkitFullscreenElement || document.msFullscreenElement; @@ -477,7 +481,7 @@ const GodotDisplayScreen = { } return 0; } - const scale = window.devicePixelRatio || 1; + const scale = GodotDisplayScreen.getPixelRatio(); if (isFullscreen || wantsFullWindow) { // We need to match screen size. width = window.innerWidth * scale; @@ -555,7 +559,7 @@ const GodotDisplay = { godot_js_display_pixel_ratio_get__sig: 'f', godot_js_display_pixel_ratio_get: function () { - return window.devicePixelRatio || 1; + return GodotDisplayScreen.getPixelRatio(); }, godot_js_display_fullscreen_request__sig: 'i', @@ -581,7 +585,7 @@ const GodotDisplay = { godot_js_display_screen_size_get__sig: 'vii', godot_js_display_screen_size_get: function (width, height) { - const scale = window.devicePixelRatio || 1; + const scale = GodotDisplayScreen.getPixelRatio(); GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32'); GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); }, @@ -776,8 +780,8 @@ const GodotDisplay = { GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, - godot_js_display_setup_canvas__sig: 'viii', - godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) { + godot_js_display_setup_canvas__sig: 'viiii', + godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) { const canvas = GodotConfig.canvas; GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { ev.preventDefault(); @@ -786,6 +790,7 @@ const GodotDisplay = { alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert ev.preventDefault(); }, false); + GodotDisplayScreen.hidpi = !!p_hidpi; switch (GodotConfig.canvas_resize_policy) { case 0: // None GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; |